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A Hat In Time
A Hat In Time is a 3D platformer collect-a-thon game in the vain of Super Mario series, Banjo & Kazooie series, etc, and justly marketed as "cute-as-heck".
You play as "Hat Kid" a time/space traveling little girl on her way back home. Her dimension traveling ship is powered by special time manipulating hourglasses called "Time Pieces".
Her ship arrives at a planet, and due to a very thorough member of the Mafia of Cooks, her ship's supply of Time Pieces gets scattered all across the planet.
She must now explore 5 areas of the planet, plus some time rifts in order to get back her fuel and continue her trip back home.
No real need to fluff it up. This game is cute, silly, fun, and accomplishes what it set out to be.
The controls feel great, and are easy to learn.
There is enough variety in aesthetics, mechanics, and objectives to keep things fresh as a whole throughout the ~15 or so hour adventure across the world.
Different abilities based on one of 6 hats you can wear.
Many badges that alter abilities or gameplay mechanics.
Some badges and other setting are designed with speedrunners in mind.
The camera badge gives you full control of the screen and some other features while it pauses the game. Hand-tailored screenshots.
2 player splitscreen available.
Generally, each area of the world and sometimes different levels within the areas, will have a specific aesthetic theme.
These are made to fit either the setting itself, or to help accentuate the gameplay for that particular level.
Examples: a sepia toned murder mystery on a train, an ethereal dimension hopping romp through ancient ruins, a cheery parade around a city.
3D platforming is generally the name of the game, but some levels will add, alter, or outright throw out the platforming.
There are stashes of items hidden throughout the levels. These usually give you coins that you can use to unlock various goodies.
These goodies include remixed level music that you can swap out, different skins for your hats, and different color schemes for Hat Kid herself.
This game is #HATS, but more for DigiKid rather then BobbyDigi I think.
There are bonus stages called Time Rifts throughout Hat Kid's ship and the various levels.
These are akin to the bonus stages in Mario Sunshine. A core set of these follow their own aesthetic.
There will be one story rift for each area of the world. The aesthetics and challenges will usually be derived from the area they are in. With some story elements for that area hidden within the rift.
Completing one of these rifts also gives you a free roll at those goodies.
There is great replay value potential for this game on the PC. At the moment Steam workshop support is in open beta.
Users can create new time rift challenges, new hat skins, and even more, and keep adding to the game.
In the time I played it, which was on and shortly after release, there were some notable bugs, but I didn't experience anything game breaking.
In fact I miss a bug that caused Hat Kid to roll in place when hopping on the scooter without using any other input first after spawning into an area.
In summary, A Hat In Time is a relatively modern take on the classic collect-a-thon games of the early polygon era.
Diverse gameplay, aesthetics, and characters help keep your playthrough fresh.
It supports modern trends such as modding, speedrunning, and social media sharing.
Whether you've got a pair of rose-tinted glasses for 3D platformers stashed away somewhere, or like platformers in general you'll likely enjoy this game.
Alright, since I don't have any official Blizzard word on it, this is purely conjecture, somewhat backed by "data" I've noticed on my end.
I first noticed shortly after the Doomfist update that I felt I was getting a lot fo Doomfist items in Lootboxes. This was also at the time of the "You'll get a lot less dupes" change to lootboxes as well. I also noticed the number of unlocks on my hero gallery were relatively even on all the heroes except Doomfist, so I figured that the loot boxes are likely to give you stuff for heroes you don't have much unlocked on. I continued to observe over time and indeed Doomfist caught up to all the other heroes pretty quickly. By the end of the Halloween event, Doomfist had nearly caught up to everyone else. Afterwords I started getting a lot more dupes again. Jump to today and Moira just came out. Got two lootboxes pretty quickly. out of the 8 drops, there was 6 Moira drops, 1 coin drop, and 1 player icon (also Moira related but since it's not directly tied to her I'm counting it separate.) Before Moira, I had an average of 63 unlocks per hero. She gets added and immediately gets the next couple lootboxes almost all to herself.
So in conclusion, I'm fairly certain lootboxes will lean towards giving you drops for your least unlocked hero. Probably proportionately compared to the others.
Well, a bit more then a year later and I got Digi's done.
And here is an imgur album of it and it's smartphone counterpart, per Digi's request.
Working on this one really got me wanting to play TF2 again. After putting a ton of time into playing Overwatch, I feel I can soundly say that it doesn't' scratch all the same itches as TF2 did and still can. Teamsize (since not enough seem interested in the custom lobbies), and MvM are probably the biggest cravings that come to mind.
In regards to all of these wallpapers, when I initially started working on these a year ago, I did get some sketch work done and was making good progress on the Al'akir's Touch one for myself. Life got really busy shortly afterword. The more hindering matter is that for personal projects like this, I tend to have barely any gumption for anymore. There is no confidence in what I want to make. I can make stuff for others, or for a job just fine though. Makes it really hard to do practice sessions. I want to continue these though. I feel they'll help me get back in the swing of things as I go. Also with the Legion now on the way out, maybe more people will chime in on this thread now that they've had time to stew on what their favorite artifacts could be.
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