Havok, known best for its eponymous physics engine, is displaying demonstrations of the latest versions of Havok Destruction and Havok Cloth at GDC.
The videos showcase impressive real-time physics simulations that rival some of what we’ve seen from current implementations of PhysX. Havok physics are handled in software and calculated on the CPU, rather than offloading calculations to the GPU like PhysX.
Havok Destruction
Havok Destruction is a cross-platform solution for rigid body dynamics. The video showcases some scenes with an impressive amount of real-time rigid body interactions. The sequence of the train trestle collapse is especially impressive, with a very high amount of breakable objects all interacting without killing the framerate.
Another notable demonstration is the deformable rigid body objects. Metal objects being dented under the weight of heavy objects is a feature that PhysX has toted heavily. Havok is effectively stepping on their business by pulling off dynamic deformable objects and doing it at a software level.
Havok Cloth
Like Havok Destruction, Cloth is a cross-platform solution that optimizes and streamlines dynamic cloth simulation in real-time environments.
The Havok Cloth video displays impressive cloth dynamics on top of an angry ogre. Cloth dynamics is one of the greatest trump cards that PhysX currently holds. There is no word yet if Havok Cloth will rise to support dynamic tearing and ripping of cloth mesh as PhysX is able to do, but it is certainly an achievement if Havok Cloth implements simulation this impressive at a software level.
For more information on Havok Destruction, Havok Cloth and the Havok physics engine, the company has provided additional videos and information at their official website.

Articles RSS