This is a brutal, difficult read, but its also nothing we didn't already know deep down. Game Informer gets an interview with a presumably ex-Valve dev, and gets real talk on what's going on with Half-Life within the company. Worth the read, even if speculative.
It's 2017. Orange Box and Half-LIfe 2 Episode 2 came out a decade ago. Half-Life 2 is 13 years old. Thirteen! Valve isn't a game developer anymore, and honestly, it's not surprising. The world has changed, the industry has changed, and why would they make a singleplayer FPS experience in 2017?
I gave up on Half-Life 3 many years ago. It is still one of my favorite franchises in gaming, and I'd still give just about anything to have the cliffhanger of a story hit a proper conclusion, but no matter how you shake it, this is the reality. Tonight I re-read 10 years worth of Half-Life related posts on Icrontic, all full of hopeful speculation and "it'll be announced soon I just know it!" kind of optimism, but man. When Beyond Good and Evil 2 has a better chance of being released than your game, you know things are rough.
I'm not sure if it's the Valve corporate culture, the modern gaming industry, both, or something else that killed off this franchise, but it is disappointing. There is a small chance that this source is truly unverified and everything in this article is false, but at this point I have my doubts. It's been too long, and Valve has changed too much.
And honestly? With how FPS games are these days, this is probably for the best. I can't imagine a world where I wouldn't be disappointed by Half-Life 3 at this point.
Back-from-vacation raiding was a huge success. We had another butter-smooth casual night with a good fast clear of full heroic EmN, with some role and class changes, alts, etc on Sunday.
On Monday, the progression team dove back into heroic Trials of Valor, and absolutely obliterated a formerly challenging Odyn with a one-shot kill.
The nerf was real. We were so good at that fight from beating it on hard mode (let's call it almost-mythic), that the newly nerfed boss went down like the Hindenberg.
Guarm was similar: new boss, new difficulty, no problem: we one-shot it on our very first attempt. Easy-peasy.
The difficulty curve between heroic Guarm and heroic Helya is significant. Helya is another fight that we will have to practice a lot on. The attempts over the night improved as we figured out timing, positioning, and anticipated things happening. It feels like it will be similar to heroic Odyn: once we memorize the fight it will be easy.
We made good progress last night, getting her down to 75% and figuring out some challenging bits that were roadblocks.
From now on, we are officially done with Emerald Nightmare and will not be going back as a guild. Our casual nights are going to move on to normal ToV, and possibly heroic Odyn if we clear it fast. With Nighthold coming soon, we should only expect a couple of attempts on ToV with our casual team. I feel like we'll probably be able to easily clear normal ToV and get everybody a couple of heroic Odyn and Guarm kills before Nighthold comes out. Who knows, maybe we'll even learn the fight so well from our progression team that we'll have heroic ToV on farm for everybody at some point.
If you still need essences or gear or whatever from EmN, you're on your own now. We've tapped out the guild's patience and tolerance for EmN and most of the core is bored of it. It's possible that we can still organize an off-night heroic EmN raid for alts or whatever, but if you NEED something from EmN, you should be able to pug it or get a few people together so the pug is tolerable.
Onward and upward!
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