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Tough Break Update / Campaign & Smissmas 2015!

BobbyDigiBobbyDigi ? R U #Hats !SoCal Icrontian
edited Dec 2015 in Team Fortress 2

http://www.teamfortress.com/toughbreak/

Will detail out as time permits... Star Wars and all.

Similar to Gun Mettle, new skins, cases for particular skins and also a cosmetic case with new cosmetics.

And Game play changes!

All
Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
Upon spawning, friendly players will show an outline for 10 seconds
Updated various weapon descriptions to better detail their functionality

Multi-Class
* Panic Attack
No longer auto-fires when fully loaded. Shots can be held and released at will.

  • Reserve Shooter
    No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
    No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.

  • The Half-Zatoichi
    Now considered a sword (increased holster and deploy time and increased range)
    Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
    100% life restore on kill changed to 50% health gain on kill that can result in overheal
    No random crits

Scout
* Pretty Boy's Pocket Pistol
Increased health recovered on hit from +3 to +5

  • Mad Milk
    Extinguishing an ally will now reduce the cooldown by 20%

  • Wrap Assassin
    Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
    Ball recharge rate increased by 25%
    Damage penalty reduced from -70% to -65%

Soldier
* Beggar's Bazooka
Decreased blast radius by 20%

  • Concheror
    Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.

  • B.A.S.E Jumper
    Removed hidden property of up draft when on fire

  • Market Gardener
    Added 20% Attack Speed penalty

  • Air-Strike
    Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)

Sniper
* The Cleaner's Carbine
Reduced firing rate penalty from 35% to 20%
Added 'CRIKEY' meter which is filled by dealing damage
Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled

  • Cozy Camper
    Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.

  • Jarate
    Extinguishing an ally now reduces the cool down by 20%
    Pyro
    Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
    Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
    The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range

  • Degreaser
    No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
    Removed damage penalty
    Increased Airblast cost by 25%
    Increased afterburn penalty to from 25% to 66%

  • Phlogistinator
    Removed 10% damage penalty.
    When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects

  • Axtinguisher
    Properties changed
    100% Chance to crit against burning targets
    33% Damage penalty
    20% Slower attack speed
    75% Slower switch-to speed

Medic
Medics now have slightly higher health regeneration when healing a hurt patient
During setup time, ÜberCharge build rate is now increased by 3x

  • Amputator
    Taunt can now be activated by alt-fire
    Healing done with the taunt now grants small amounts of ÜberCharge

  • Vaccinator
    Removed 10% health regeneration on proper resist
    Added slight ÜberCharge build on proper resist
    Increased ÜberCharge rate from +50% to +67%
    Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.

  • Crusader's Crossbow
    Healing a player with an arrow now grants a small amount of ÜberCharge

  • Quick-Fix
    Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
    Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge

Spy
The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively

  • Dead Ringer
    Initial damage reduction when feigning death increased to 75% from 50%

  • Spy-cicle
    Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
    Fire immunity shield no longer appears when fire immunity is triggered

Heavy
* Fists of Steel
Removed deploy time penalty
Added penalty of increased holster time by 100%

  • Gloves of Running Urgently
    Increased holster time penalty

  • Warrior's Spirit
    Now heals 50 health on kill
    Damage received and dealt increased by 30%
    Removed health penalty

  • Eviction Notice
    Now provides 15% move speed bonus
    Now increases damage taken by 20%

Demoman / Demoknight
Shield bash now deals damage at all ranges, scaled by distance
Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range

  • Splendid Screen
    Removed the ability to deal charge impact damage at any range (now native to all shields)
    Now increases recharge rate by 50%
    Increased blast resistance from 15% to 20%

  • Tide Turner
    Now grants mini-crit instead of full-crit on charge bash
    Reduced resistances to 15%

  • Chargin Targe
    Reduced blast resistance from 40% to 30%
    Removed fire immunity

  • Claidheamh Mòr
    Removed charge duration bonus
    Now restores 25 health on kill
    Removed health penalty
    Now increases damage taken while active by 15%

  • Persian Persuader
    Removed ammo pickups granting health instead of ammo
    Added penalties of reduced primary and secondary ammo
    Ammo pickups now replenish charge
    Now gains charge meter on hit

  • Quickiebomb Launcher
    Fizzle time increased from 2 seconds to 4 seconds

  • Ullapool Caber
    Base melee damage increased from 35 to 55
    Added 20% fire rate penalty
    Added 100% switch-to time penalty

  • Loose Cannon
    Reduced projectile speed (now a visible attribute)
    Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
    Reduced knockback from cannon hit. Knockback strength is now similar to airblast.

Engineer
After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine

  • The Jag
    Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.

  • Rescue Ranger
    Healing per bolt reduced from 75 to 60

-Digi

LincSignaloni_dels

Comments

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Dec 2015

    More from the release notes:

    General

    • Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
    • Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
    • Added Strange Count Transfer Tool
      - Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
      - Can be Crafted by 2 Strange parts in the crafting menu under Rare Items

    • Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.

    • Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
    • Updated the scoreboard
      - Re-ordered some of the columns
      -Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.

    • Updated several weapon descriptions to better detail their functionality

    • 'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view
    • Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
    • Fixed a bug where Unusual Slider was not properly saving
    • All Strange parts can now be applied to Strange cosmetics items
    • Strange parts added to the Backpack Context Menu for Strange items
    • Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
    • Added case and crate opening animation in Backpack view
    • Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
    • Updated the models/material for Der Wintermantel and made it paintable
    • Updated the Caped Crusader to include a team-colored style for the cape
    • Players can no longer use blast damage to move during the pre-round freeze period
      - Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior

    • Fixed the Spy-cicle not melting properly if the Spy is burned while stunned

    • Added an option in Adv. Options to batch overhead combat text

    Performance Improvements

    • Mac and Linux improvements (Windows Direct3D 9 players have these already)
      - Texture streaming now enabled
      - Reduced memory consumption by ~500 megs
      - Faster map loads!

    • Players on Mac can now select 'High' texture settings

    • Eliminated many cases of hitching when using painted weapons
    • Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
    • Massively reduced memory consumption when using painted weapons
    • Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
    • Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
    • Added -default launch option to help players triage performance / stability problems.
      - When run with -default, the game will ignore most convar settings and run purely with default options
      - Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig in the console.

    • Fixed 5 second stall when opening options menu

    • VR players: You must now pass -vr to launch options to play TF using VR
    • Fixed multiple cases of FPS stutter related to the sound system

    Mannpower Changes

    • Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
    • If both teams flags are stolen and poisonous, they will return when next dropped
    • Fixed players being able to grapple during the pre-round freeze period
    • Reduced the number of flag captures required to win from 10 to 7 on official servers
    • Regeneration powerup:
      - Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased

    • Reflect powerup:
      - Added pushback force to players who damage the powerup carrier (except for flame damage)

    • Added overheal effect to players whose max health is increased by a powerup

    -Digi

    oni_dels
  • MyrmidonMyrmidon Baron von Puttenham California Icrontian

    It was absurdly overpowered buuuut...

    ...I am sad to see the half-zatoichi go. :(

  • KarmaKarma Likes yoga Icrontian

    Fucking thank god. The half zatoichi getting random crits was absurd. The reserved shooter getting mini crits for no other reason than I was jumping. Most importantly fuck pyro airblast was broken still is but a little less so now. That not being able to air straffe was the dumbest shit ever. Makes scout that much better. If they could just fix airblast so it is no longer a giant sphere that would be awesome. The range on all flamethrower and airblast should be reduced though. All in all not bad changes.

    oni_dels
  • KarmaKarma Likes yoga Icrontian

    They still should just not have reserve shooter on pyro

    oni_dels
  • oni_delsoni_dels Drunk French Canadian Montréal, Québec. Icrontian

    @Karma said:
    They still should just not have reserve shooter on pyro

    U mad bro?

  • KarmaKarma Likes yoga Icrontian

    @oni_dels said:

    @Karma said:
    They still should just not have reserve shooter on pyro

    U mad bro?

    Mad may be overstating it. Since 98% of pyros aren't smart enough to actually kill me that way but those 2% are annoying as fuck

    oni_dels
  • RahnalH102RahnalH102 the Green Devout, Veteran Monster Hunter, Creature Enthusiast New Mexico Icrontian
    edited Dec 2015

    I love the taunts the community comes up with.

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian

    Added Strange Count Transfer Tool
    Can be Crafted by 2 Strange parts in the crafting menu under Rare Items

    Amazing. Mere hours after the update and release of this new tool, it has stabilized on the market. All strange parts are selling at their lowest $1 each, previously as low as 40 cents and the Transfer tool itself is selling for about $2.

    -Digi

  • oni_delsoni_dels Drunk French Canadian Montréal, Québec. Icrontian

    @Karma said:

    @oni_dels said:

    @Karma said:
    They still should just not have reserve shooter on pyro

    U mad bro?

    Mad may be overstating it. Since 98% of pyros aren't smart enough to actually kill me that way but those 2% are annoying as fuck

    98% of pyro are w+m1

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Dec 2015

    -Digi

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian

    -Digi

    primesuspectRahnalH102
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian

    Dec 22 update:

    Introducing the Festivizer!

    Just like in the classic final scene of A Christmas Carol, when Tiny Tim breaks out of Scrooge's cryogenic storage and unleashes a psychic explosion, Team Fortress is delivering a Smissmas miracle. That's right, Smissmas gifts can now be opened! Also, spoiler on the gift: You'll be getting a Gun Mettle and Tough Break Festivizer. Festivizers let you take your favorite weapons from the campaigns and craft them to your diabolical festive will, just like Tiny Tim when he blasted Ebenezer Scrooge's loanhouse/cryofreeze facility to splinters with his psychokinetic onslaught. Festivizers can be found through January 11th by unlocking a Tough Break Campaign case.

    Also! The Mann Co. Store Winter Sale is on! Look for big discounts on lots and lots of items until January 4th.

    -Digi

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian

    Had a visitor while working through a couple contracts today...

    (I apparently have some sort of setting that hides most of the UI in kill cams, That's @XGPHero )

    -Digi

    Hero
  • HeroHero formerly known as XGPHero Icrontian
    edited Jan 2016

    @BobbyDigi, you should show the one where I killed you. oh...wait... :grumble:

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian

    @XGPHero said:
    @BobbyDigi, you should show the one where I killed you. oh...wait... :grumble:

    That's a death cam from my perspective, that was you killing me :biggrin:

    -Digi

  • HeroHero formerly known as XGPHero Icrontian

    Nu uh?! ;D

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