New Graphics Rendering Method, amazing? Yes.
I was watching this video today that just completely blew my mind, i hope nVidia and ATi wake up, this is very good technology.
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Reminds me of:
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The real future of computer graphics lies in polygons with real-time ray tracing. From a lighting standpoint, it is the best route to take. Whether it is the more efficient way of doing things is debatable, but in a time where computers and GPUs are reaching astronomical amounts of computer/rendering power, they will continue in that direction since the frameworks are so well implemented at this point. There really isn't a radical need for a paradigm shift, unless it is in the form of real time Raytracing.
Until they ditch that lame name, actually get some real funding, show some real proofs, and people start talking about it at SIGGRAPH, I'll remain skeptical.
I don't see how it's impossible, it just needs to be coded by someone who knows how to. Off the top of my head(and I'm no programmer) I can think of one technique that could be used is a container box for the points similar to a bounding box. It could even be made of polygons! But invisible like the bounding boxes are and I'll call this an animation box. This would be for only animation and the points themselves with added physics could then allow for animation of truly dynamic destruction. Perhaps new animation boxes can then be built based on the new geometry(which I believe is technology that already exists for the most part though not for animation purposes I am sure). Less polygons would be needed for most animations performed but you would now have better capacity for detail in games that could never be done using current techniques for many years to come.
So this idea doesn't do away with polygons of course, but rather allows for a more hybrid approach. I also want to point out that this animation box in no way should interfere with the point system geometry and also that bounding boxes should not be needed for point systems for physics use. I'd say this would also allow for a truly 100% destructible environment based on a more realistic and dynamic destructible system that doesn't require you to build specific destruction points on a building such as blowing a hole in a wall.
In a way yes, but in the end you should still have amazing quality rendering with animation, of course it's only an idea that popped in my head as I read what shwaip said.
It might improve destruction, but otherwise, the paradigm's unchanged and you have to worry about rendering stuff you can't see.