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The 'removed from top posts' kicks me in the butt again.
No one offered to help with the ark idea so it is not happening at launch. We will all start fresh on the new map. The linking of the worlds will have to come later.
As far as land management goes... Might I suggest modeling it after a feudal town?
Basically, have a big public works style castle whose courtyard is the spawn point. Then have plots of land surrounding that given out to the players (with maybe a public works thoroughfare that runs up to the castle gates). I'd suggest enforcing a building code on these parcels (such as not building higher than the castle walls, not making dicks, etc.). State flat out that everyone gets 1 parcel and if we run out we will annex more land to create more parcels, so make sure when you start building your non-ICtown structure you do it plenty far away.
I know we will probably want to build a rail system, so perhaps just have one line running from the castle, under the thoroughfare, a good distance away from the feudal town (ie - far enough that it shouldn't ever collide with annexes for the town) where we will build the new Grand Central Station.
Does the building code include structural style or just dimensions?
UPS Hitman wrote:
Digi where are we making the ark area for those of us that want to take stuff to the next server?
Has not been chosen yet as far as I know. It matters not to me. Pick an open place that is easily accessible and build a warehouse. Then just throw the coords in this thread so we don't end up with multiple places.
That flat area we were going to use for the new spawn would probably work, neither travel there is simple enough.
Icrontic — Home of the Big Beef Burrito since 8-8-2000, fool.
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