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Minecraft 1.0.0

edited Dec 2011 in Minecraft
It's here! Well, it's been here for a few days but I know we are waiting on bukkit to update.

In the meantime, I think we should use this lull to organize what is to be done about "The Ark" and such.

Here is the full change list from the wiki

http://www.minecraftwiki.net/wiki/Version_history#Minecraft

A few of us have been playing on my server but I'm looking forward to going large scale
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Comments

  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Nov 2011
    I need to make this short as I am at work but it seems I need to get it out there sooner then later:

    No one offered to help with the ark idea so it is not happening. We will all start fresh on the new map. I will hopefully have more details for you all later today.

    -Digi
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Nov 2011
    What all did you need done for the ark. Is it somthing that can be slapped together quickly?
  • UPSKingpinUPSKingpin Sir Elkhart, IN Icrontian
    edited Nov 2011
    If it's something we can put together, I'd be more than happy to focus completely on it before bukkit updates. I didn't know we needed to offer help, I was always willing. Let me know if I can do anything.
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Nov 2011
  • UPSLynxUPSLynx The Dean of Computer Graphics Redwood City, CA Icrontian
    edited Nov 2011
    Whoa whoa whoa. No ark? I didn't realize we were waiting on someone to volunteer to do it. I don't recall there being any discussions about that.

    Admittedly, I don't frequent this subforum with any sort of tenacity, but I figured a move like that would have been more visible.

    What needs to be done?

    **edit** Just saw your post from last month asking about the Ark. The 'removed from top posts' kicks me in the butt again. We definitely have interest in making the ark happen, how do we move forward with this?

    We still have time till Bukkit gets going.
  • UPSKingpinUPSKingpin Sir Elkhart, IN Icrontian
    edited Nov 2011
    UPSLynx said:
    The 'removed from top posts' kicks me in the butt again.
    This.

    I just found it as well, and definitely would have said something if I had seen it. We're all willing to help. What can we do to make it happen? Will we need it in a specific location? Certain size? Let us know, we're up for it.
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Nov 2011
    Let me try that again:
    BobbyDigi said:
    No one offered to help with the ark idea so it is not happening at launch. We will all start fresh on the new map. The linking of the worlds will have to come later.
    I asked for help... here. What would need to be done at this point to use the arc idea:
    [LIST=1]
    [*]Put together some sort of structure (The Arc)
    [*]Figure out software tool(s) that can pull a specific chunk out of one map and put it on the other, this must include permissions for the chests involved
    [*]Actually use said tool(s) to do that
    [*]Put map up on server
    [*]Play at will / Will probably be land grab as soon as server starts
    [/LIST]

    If there is the time and willingness for the above to happen, then it shall be done. I know if is the route you guys wanted but it more seemed like everyone was like "Yeah, cool idea" but no one acted on it. I am sorry I did not have the time to make it happen.

    My personal thoughts: I might as well save the efforts of 1-3 above and give everyone a stack of whatever they want, full armor and tools. We might as well have a creative server. To me this completely defeats the purpose of the game.

    What is going to happen in the mean time:
    I'm going to find us a seed with a sweet spawn
    We are going to set a date to start the server when a good percentage of us can make it (1.0 Bukkit pending)
    We work together to survive the first night and build a home base
    Then we find a Stronghold, head to the end and sleigh the F-Bombing Ender Dragon! :rockon:

    -Digi
  • colacola the dick man himself Right behind you Icrontian
    edited Nov 2011
    Brilliant. Simply Brilliant, Digi. If you need someone else to punch trees for wood, hit me up, I'll be more than happy to take a break from LoL to work with ya :D
  • edited Nov 2011
    At this point though I feel like a fresh start would be more fun, I know if I brought all the things I could think of I'd go back to my hermit lifestyle and build another mountain house all to myself.

    4 of us have moved into a village and made it our own, we don't have tons of resources yet, but it's been so much fun I think all of us doing something similar would be great.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ @TheButterflyman Icrontian
    edited Nov 2011
    I was waiting for it to be announced that the software had been figured out, and that building could begin, but at this point, I'm also okay with just starting fresh.
  • IlriyasIlriyas Magician, Sunbro, Grossly Incandescent Toronto, Ontario Icrontian
    edited Nov 2011
    I will punch sheep until I have all their wool! You can count on me, I shall build you a cave to rival all others!
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    edited Nov 2011
    I agree. As cool as Mount Icrontic, the Lighthouse and my house in the Icrontic Town and wilderness are I am definitely ok with starting fresh since there are a ton of updates to 1.0. Let me know when and where and I'm there. I was there for the layout of Icrontic Town from the very beginning and would love to see it happen again with all the new stuff.
  • IlriyasIlriyas Magician, Sunbro, Grossly Incandescent Toronto, Ontario Icrontian
    edited Nov 2011
    I think a new start would also ease on the shock factor, logged onto the Icrontic server when I grabbed my copy and there was just SO much that I had no idea what to do, just ended up staring in awe for a minute before making a solo world.
  • LazarusXeroLazarusXero Illinois Member
    edited Nov 2011
    I'm all for a new world as well... When I got into the IC server I was too scared to touch anything... that doesn't mean I didn't get slaughtered in someone's livestock-lava-killing-machine though...

    Damn, ICMC server, you dangerous!!!
  • BHHammyBHHammy Somewhere in Hell Icrontian
    edited Nov 2011
    I like starting fresh and helping shape a server, instead of having to just build my piddling little structure off to the side.
  • ZanthianZanthian Mitey Worrier Milford, OH Icrontian
    edited Nov 2011
    I am up for clean slate.
  • ardichokeardichoke Buttes Master B Lansing, MI Icrontian
    edited Nov 2011
    Uhm... woah woah woah.... moving permissions on the chests over from the old map to the new one is going to be nigh impossible unless we have someone with much better MySQL chops than I have. The LWC (and LogBlock) data is all stored in MySQL as bukkit doesn't offer any way to store that sort of data. As it is, I'm going to have to wipe out the LogBlock and LWC database tables when we start the new world to avoid unintended consequences. Trying to splice back in the relevant protection data and make it match up with wherever we edit the "ark" into the map would involve a lot of time (and probably frustration) which I don't have.
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Nov 2011
    Yeah Ardi I should have been in contact with you sooner. Sorry for not keeping you up to speed. Resolution below...

    At this point what I see happening is:

    1. Those of you who want to 'Ark' should designate an area, setup (at most) a large chest each and put a sign above it to tell me who's it is. Do this soon, we do not know when the map switch will take place at this point. I will give as much notice as possible so you can finalize your chests contents.
    3. Shortly before we start a new map I will go on and screenshot your ark chests
    2. We will start a new map as soon as possible, the 'ark' will not be there at start.
    3. We strive, as a group, to kill the Dragon. Legit.
    4. Once the new map has settled I will manually reconstruct the ark, chests and their contents.

    On the new server we will be working together to craft a map that is Awesome and Inviting to new users. Don't expect to land grab as soon as we start the map. I'm still tossing around a few ideas on how to handle land management. To start we will focus on an awe inspiring strong hold around spawn.

    -Digi
  • ardichokeardichoke Buttes Master B Lansing, MI Icrontian
    edited Nov 2011
    As far as land management goes... Might I suggest modeling it after a feudal town?

    Basically, have a big public works style castle whose courtyard is the spawn point. Then have plots of land surrounding that given out to the players (with maybe a public works thoroughfare that runs up to the castle gates). I'd suggest enforcing a building code on these parcels (such as not building higher than the castle walls, not making dicks, etc.). State flat out that everyone gets 1 parcel and if we run out we will annex more land to create more parcels, so make sure when you start building your non-ICtown structure you do it plenty far away.

    I know we will probably want to build a rail system, so perhaps just have one line running from the castle, under the thoroughfare, a good distance away from the feudal town (ie - far enough that it shouldn't ever collide with annexes for the town) where we will build the new Grand Central Station.
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Nov 2011
    I love the feudal town idea adri!
  • UPSKingpinUPSKingpin Sir Elkhart, IN Icrontian
    edited Nov 2011
    Yeah, the feudal town idea sounds great, I'm behind that and would love to help out.
  • IlriyasIlriyas Magician, Sunbro, Grossly Incandescent Toronto, Ontario Icrontian
    edited Nov 2011
    I found a video on how to make a functioning portcullis so we could also do that, I personally like the idea of a castle town.

    I CALL THE BLACKSMITH!!!
  • GorzoGorzo Columbus, OH
    edited Nov 2011
    Honestly I don't think we need the arc anymore. After playing from scratch again with Moustache and Lonestar, it's a ton of fun, and no hand-outs are needed at all, in fact I might dare to say it's more fun without them. And besides, if we are planning to eventually link our new world with our current one, that in itself will give us access to all the old world's chests if we choose to revisit them.
  • BHHammyBHHammy Somewhere in Hell Icrontian
    edited Nov 2011
    As long as I get to build my highly-improbable tower.
  • SpencerForHireSpencerForHire Clawson, MI
    edited Nov 2011
    ardichoke said:
    As far as land management goes... Might I suggest modeling it after a feudal town?

    Basically, have a big public works style castle whose courtyard is the spawn point. Then have plots of land surrounding that given out to the players (with maybe a public works thoroughfare that runs up to the castle gates). I'd suggest enforcing a building code on these parcels (such as not building higher than the castle walls, not making dicks, etc.). State flat out that everyone gets 1 parcel and if we run out we will annex more land to create more parcels, so make sure when you start building your non-ICtown structure you do it plenty far away.

    I know we will probably want to build a rail system, so perhaps just have one line running from the castle, under the thoroughfare, a good distance away from the feudal town (ie - far enough that it shouldn't ever collide with annexes for the town) where we will build the new Grand Central Station.

    Does the building code include structural style or just dimensions?
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Nov 2011
    I Like the feudal town idea. I'm imagining a castle with many equal sized rooms, assigned to builders, a new Icrontic town of smaller plots the and plots surrounding it. Bigger plots beyond those and out.
    SpencerForHire said:
    Does the building code include structural style or just dimensions?
    Depending on where it is built. If it's within the castle it will probably just be limited bu height. On the plots outside the castle, you can do what ever you want within the normal rules.

    I think I will draw up what I am thinkin. I'll post it when I do.

    -Digi
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Nov 2011
    Digi where are we making the ark area for those of us that want to take stuff to the next server?
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Nov 2011
    UPS Hitman said:
    Digi where are we making the ark area for those of us that want to take stuff to the next server?
    Has not been chosen yet as far as I know. It matters not to me. Pick an open place that is easily accessible and build a warehouse. Then just throw the coords in this thread so we don't end up with multiple places.

    -Digi
  • ChemriofChemriof Soviet Scotland
    edited Nov 2011
    BobbyDigi said:
    Has not been chosen yet as far as I know. It matters not to me. Pick an open place that is easily accessible and build a warehouse. Then just throw the coords in this thread so we don't end up with multiple places.

    -Digi
    That flat area we were going to use for the new spawn would probably work, neither travel there is simple enough.
  • ardichokeardichoke Buttes Master B Lansing, MI Icrontian
    edited Nov 2011
    Chemriof said:
    That flat area we were going to use for the new spawn would probably work, neither travel there is simple enough.
    That was before we decided on generating a new map. That flat area that was going to be new spawn will no longer exist.
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Nov 2011
    ardichoke said:
    That was before we decided on generating a new map. That flat area that was going to be new spawn will no longer exist.
    He was referring to a possible location of the "Ark" on the current map that will eventually be copied over to the new map by myself.

    -Digi
  • TushonTushon I'm scared, Coach Dallas Icrontian
    edited Nov 2011
    ardichoke said:
    That was before we decided on generating a new map. That flat area that was going to be new spawn will no longer exist.
    Pretty sure he is talking about where they are going to build the "ark" aka drug warehouse.
  • trooster89trooster89 Member
    edited Nov 2011
    I'd love to help out. How do I get whitelisted?
  • ardichokeardichoke Buttes Master B Lansing, MI Icrontian
    edited Nov 2011
    BobbyDigi said:
    He was referring to a possible location of the "Ark" on the current map that will eventually be copied over to the new map by myself.

    -Digi
    Oops. My badposting habit is acting up.
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Dec 2011
    Hey everyone. Ryokyo and I have made an area for those of us that want to take a few items into the next world (Ark Carry Over). Here are the coords. X 239, Y 71.6, Z203, Its located at the mine cart hub right next to the IC main town that goes to Grand Central. Remember just make a large chest put the stuff in it that you want to take to the next world and don't forget to put a sign above it with your name on it. Digi knows the location as well to prevent confusion.
  • AlexDeGruvenAlexDeGruven Not as tall as Bobby Tallbeer. Twilight Sparkle is overrated. Meechigan Icrontian
    edited Dec 2011
    Thinking about popping in to my old fortress-in-progress and grabbing some stuff to potentially carry over.

    What version do I need to be on at this point? I updated to 1.0 already.
  • ardichokeardichoke Buttes Master B Lansing, MI Icrontian
    edited Dec 2011
    Server is still running the beta 1.8.1 version as bukkit has not completed their Gold release yet.
  • GorzoGorzo Columbus, OH
    edited Dec 2011
    Will we be updating the old server to 1.0 before the chance is over with to add items to these transfer chests for the new world? I mean, I'm okay to wait until the server has updated to 1.0 to log back in, gather my stuff to transfer, and put in these chests BEFORE any chests are taken to the brand new world we're planning? I wont 'miss out?'

    I'd rather wait and do that if possible, rather than have to find an old 1.8.1 jar, downgrade, lose all of my meaningless (but earned dammit!) achievements which tends to happen when swapping jars, re-upgrade... Granted, it's not that big of a hassle, but I'd still prefer to avoid it if I can.
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Dec 2011
    I have access to a 1.8 if you need it
  • AlexDeGruvenAlexDeGruven Not as tall as Bobby Tallbeer. Twilight Sparkle is overrated. Meechigan Icrontian
    edited Dec 2011
    So I was thinking about this over the weekend. There are some considerations we'll have to address once the new world goes live:

    Ranching - Passive MOBs spawn once. After you've killed all the animals in a chunk, the only way to get more is if some wander in from another chunk, or you breed some. I'd like to see an area near/within the castle gates that have Sheep, Pig, Chicken, and Cow farms to keep a consistent food/leather/feather/wool supply for ICTown. Bonus points for segregating the sheep farms by color so we can harvest colors without needing to find dyes.

    Farming - Breeding works best with wheat. Also, bread is easy to make and stacks well for long-term exploration. Additionally, pumpkins and melons (when seeds are found in dungeon chests) can be grown in the same areas. I've also seen some water and piston manipulated automated melon/pumpkin farms which are pretty neat.

    Mining - Diamonds are REALLY rare in 1.9+. Much moreso than in previous versions. In my SP world, I have several mineshafts and caves that have been 100% exploited (including a massive ravine complex that took me more than a week to get through) and I've managed to come up with 6 diamonds. This isn't so much for group management, but as a note for individuals.
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Dec 2011
    Quick update: Bukkit is ready!

    The almighty Ardi will be installing when he has some time to do so. Our current world should then be available in the current build 1.0.1. Once that looks good I will work with Ardi to set a time/date when we can do the fresh start. I've got a couple of seeds that look promising.

    As for ADG's thought's above, I completely agree. IMO a centralized farm would benefit everyone. I would like to see everyone put their efforts towards a centralized home (place to sleep, mine, farm, ect...) at least at first and that will be the goal the first night. Those who want to go off an do their own thing will have their chance once we have settled Camp Icrontic.

    Exciting stuff coming guys!

    -Digi
  • colacola the dick man himself Right behind you Icrontian
    edited Dec 2011
    Woot, looking forward to getting back into this game once the server is updated, terraria has gotten me waaaaaaaaay excited to start playing this on a regular basis again.
  • IlriyasIlriyas Magician, Sunbro, Grossly Incandescent Toronto, Ontario Icrontian
    edited Dec 2011
    I wish I knew when people were actually on the server...I see little to no point in logging on when there's nobody else online.
  • AlexDeGruvenAlexDeGruven Not as tall as Bobby Tallbeer. Twilight Sparkle is overrated. Meechigan Icrontian
    edited Dec 2011
    I actually kind of like exploring around when nobody else is there and checking out what people have come up with while I was gone.
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Dec 2011
    This is going to be awesome!
  • ardichokeardichoke Buttes Master B Lansing, MI Icrontian
    edited Dec 2011
    Alright, I just wanted to post an update here for the curious. I know everyone is excited about getting 1.0 on the server, I am too. It's not going to be a simple upgrade though. Every plugin on the server needs to be updated, and I have to replace the permissions plugin with something else as it is no longer developed and won't work anymore. For these reasons, I will not be able to update the server until this weekend when I actually have some free time to spend on this.

    Keep an eye on the changelog (stickied at the top of the Minecraft forum) as I will post the changes there once they are complete.

    Oh, and one last note, the teleport plugin is going away temporarily when the upgrade is done. The current version of the plugin is somewhat old and apparently doesn't work properly with 1.0 yet. The developer has posted that he's working on updating it, so it should be coming back once he releases a working version.
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Dec 2011
    ^5 Ardichoke. Thank you for the update. With upgrade this weekend, and then Christmas and New Years the next two weekends, looks like we are probably looking at early to mid January for the restart.

    Just a note on the TP plugin, Admins will have TP when it is available. I will gauge if builders need it as we go along based on how well MineCarts and Nether travel work out.

    -Digi
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited Dec 2011
    Thanks ardi!
  • ZanthianZanthian Mitey Worrier Milford, OH Icrontian
    edited Dec 2011
    The land rush is almost here!
  • BobbyDigiBobbyDigi ? R U #Hats ! SoCal Icrontian
    edited Dec 2011
    Zanthian said:
    The land rush is almost here!
    FALSE

    image

    We will work together to build the new Icrontia. There will be no land grabs.

    -Digi
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