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In all the Elder Scrolls games this is always left open. The protagonist is always some kind of prisoner, usually for an unknown crime, with no past at all.
I think they do this intentionally to allow the character background to be imagined by the player. I always answer those questions for myself when I start up an Elderscrolls character, and let those answers guide my character development. This is one of my favorite things about Elder Scrolls.
I would be disappointed if they decided to go back and tell the pre-prisoner story. It doesn't belong.
Well, to celebrate my ascension to level 25, I finally spoke to the Jarl of Whiterun and fought my first dragon DRAGONBORN!
People who find the things at points A and B to be more entertaining than what comes between.
Crazy Joe wrote:
Life's about the journey...
I'd assume that allowing a feature like that (kid killing) Outside of fan-mods, which I hope don't exist.
I'd rather have origin stories for all these damn factions. The first thing I get told to do is to join the Stormcloaks. Then the Imperials. Then the Companions. Then this. Then that. I have no idea who's good, who's bad, what they do... so I just haven't joined any of them.
Now if only there were a Coles Notes on Skyrim's history.
I'd just... like a little more condensed "meet the heavy"-style introductions for, for example, the Forsworn.
Skyrim lays down a framework of a story and asks us to fill in the gaps however we want. It's incredible. This is one of the best games I've ever played.
Icrontic — Home of the Big Beef Burrito since 8-8-2000, fool.
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