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Jeb tweeted that this week's Snapshot will likely come tomorrow, instead of the usual Thursday release time. In addition, he released the following information for key changes likely to be seen in the coming update: Maximum build height has been increased to 256 (was 128) Empty sections of the world are not loaded into memory Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored) Block ordering have been changed from x/z/y to y/z/x in order to improve compression Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller) Biomes are saved per x/z column, which means they can be altered by tools
Ark: In case you are interested, you have the ability to ship some of your items to the new world. These items will not be available the day of the reset. They will be available after spawn is settled. I will pick a place and "move" the chests over. If you want to have some of your items from the current world moved over you simply need to create a chest at current world ICTown station with your items and place a sign next to it indicating it is your "Ark" items. As time gets closer I will give you guys a heads up that I will be going on to take inventory of the chests for moving.
Regarding the Ark... I can no longer login to the old server, so I cannot prepare a chest as an Ark.Can that be remedied?
@BobbyDigi if it isn't turning out how you had dreamed what were you looking for in regards to the undercity?
Yeah, I didn't touch anything under my 5 blocks down.
I currently have a little (and intend to find more) gold that I would like to donate to community projects, however, I don't entirely trust that if I drop it off in a community chest it will even last until an admin logs in, let alone be still around when the community project happens.Do we have a way to handle this situation, or should I just be more trusting?
If they were planned out roads, that would not be a problem. Per current rules we could assign a big plot of land for Dargon to dig around on but it sounds like he would run out of things to connect shortly after starting
Who says there has to be things to connect in order for there to be planned tunnel-roads? On the previous version, I had a long tunnel headed out into the wilderness that was intended to provide access for those who wanted to get away from it all without having to hide in shacks from creepers during the day. If there was something to connect to I connected to it. Otherwise it just ran straight.
Icrontic — Home of the Big Beef Burrito since 8-8-2000, fool.
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