sam316
3 Aug 2004, 4:31am
In the past year I have purchased two video cards from ATi; the 9200 and 9800 Pro. Overall the cards run great, but I have had a similar problem on both of them. When ever I quickly rotate the camera in any 3D application the image is horizontally "sliced" into about ten slices do not move in synchronization. Some slices are skewed to the left and others to the right. The image corruption instantly ceases when ever the camera rotation is stopped.
One example is the "Pixel Shader 2.0" test in 3DMark03 (the one with the elephant and rhino). When the camera is zooming directly in, the image looks great. But once the camera starts to rotate around the figures the slicing occurs.
Other notes on the problem:
I have noticed the slicing in ATi tech demos, 3DMark03 and games like UT2004 and FarCry.
I dont think this is a FPS issue. UT2004 runs at an average 45+ FPS at 1600x1200x32, with min FPS at 30+.
The slicing has occurred on both my computer monitor and TV.
I am using the newest Catalyst 4.7 drivers. Currently I am experimenting with Omega tweaked drivers (the problem occurs on both normal ATi drivers and the tweaked drivers).
One example is the "Pixel Shader 2.0" test in 3DMark03 (the one with the elephant and rhino). When the camera is zooming directly in, the image looks great. But once the camera starts to rotate around the figures the slicing occurs.
Other notes on the problem:
I have noticed the slicing in ATi tech demos, 3DMark03 and games like UT2004 and FarCry.
I dont think this is a FPS issue. UT2004 runs at an average 45+ FPS at 1600x1200x32, with min FPS at 30+.
The slicing has occurred on both my computer monitor and TV.
I am using the newest Catalyst 4.7 drivers. Currently I am experimenting with Omega tweaked drivers (the problem occurs on both normal ATi drivers and the tweaked drivers).