View Full Version : x86-64 version of F@H
would a 64 bit version of F@H work any better than the current 32 bit version?
It's really hard to tell without experimentation. Sixty four bit computing might allow the F@H program to address larger blocks of data in floating point space, increasing efficiency..But that could be total bull****, and me talking out of my ass. Sounds good, doesn't it? I'll leave it to someone else to confirm it.
In the real world, sixty-four bit apps are hit and miss; preliminary DiVX/XVID encoding is showing remarkable speed increases, whereas other apps don't flinch.
I guess wait and see is a good answer.
I'd guess the real advantage might be huge WU's. Like 60,000 point ones. Don't know if they'd be any faster though.
mmonnin
7 Jan 2005, 3:18pm
It doesnt help much and last I heard it was going to be awhile before they did release a 64-bit client because of the small increase and 2 because of the small need for it. IT has been awhile since I heard that though.
I'd be interested in seeing how the multi cores handle F@H or vice versa! :fold:
vBulletin® v3.8.1, Copyright ©2000-2009, Jelsoft Enterprises Ltd.