Keebler
21 Aug 2007, 06:16pm
Researchers have written in a research journal (http://www.zeenews.com/znnew/articles.asp?rep=2&aid=390078&ssid=29&ssname=Net%20News&sid=ENV&sname=) that World of Warcraft may be used to model how real-world epidemics might spread. In 2005, Blizzard released a virus called "Corrupted Blood" into the virtual world that quickly escaped its control area.
At it's peak, the virus infected most of the major cities, caused a breakdown in "civil society", and had individuals abandoning virtual pets for fear that they transmitted the disease. Blizzard's efforts to quarantine the massive outbreak failed, and it resorted to rebooting the servers to remove it. (via Inq)
At it's peak, the virus infected most of the major cities, caused a breakdown in "civil society", and had individuals abandoning virtual pets for fear that they transmitted the disease. Blizzard's efforts to quarantine the massive outbreak failed, and it resorted to rebooting the servers to remove it. (via Inq)