View Full Version : Dedicated Server Discussion
RyderOCZ
12 Nov 2007, 4:21pm
Ok...since I was being somewhat silly earlier :eek:, lets actually have a thread about the server :)
Brian, What does space in the Datacenter cost? How much is this going to increase your bill every month?
You have said you pay by the rackspace unit (U) so a 1U server is of course the best/least costly option.
We are in kind of a catch 22. We have/can get all the parts for a server for pretty much nothing, but it will cost more to put it at the datacenter because we can't get it in a 1U box.
We should break this down a bit and see where the money leads us.
primesuspect
12 Nov 2007, 4:25pm
Basically it breaks down like this: It's pointless to "piece together" a 2U+ box because then we will have to pay per month - and it will cost more than $75/month, which is what a hot ass 4c/4g server will cost at a rent-a-center. Therefore, the only option for us to "own" the box is to buy a 1U, because once we buy it, that's it - we will not have to outlay any cash on a per month basis, because I am willing to host the 1U for free to the team.
1U = free to host
2U+ = more than renting a dedicated TF2 server from a game hosting company
RyderOCZ
12 Nov 2007, 4:28pm
So basically it is not going to raise your bill with the datacenter beyond what you are willing to donate....fair enough.
I have put out a couple feelers for 1U server stuff (current gen that will run C2D/C2Q CPU's) Give me a couple days to see how that pans out.
I already have a Dual Socket 604 board that I think will fit in a 1U case, but that of course will not support C2D CPU's :(
primesuspect
12 Nov 2007, 4:50pm
Exactly, I'm already paying for the slot, since I had a dedicated server decommissioned. The slot is available, it's already in my monthly bill, so we may as well use it. That was the rack slot where RAD (the tinderbox) was located, so I can pull that out and stick a new box in there, without raising my bill.
GHoosdum
12 Nov 2007, 5:18pm
What are the options as far as build-vs-buy? Would we have to purchase a prebuilt 1U server machine from an OEM or can we wrangle the parts?
RyderOCZ
12 Nov 2007, 5:31pm
I think that is part of the discussion although buying pre-built is probably the 1st choice.
I just put together a Poweredge 1950 and it came to 1,456 (1575.xx shipped/taxed) with Quad core 1.86GHz CPU, 4GB of ECC ram, and 73GB Serial Attached SCSI drive, no operating system.
Is that what you found as well Brian? That will be plus tax, etc.
Not sure if this will work for you guys, but here is the system: http://ecomm.dell.com/dellstore/popups/popup_sys_details.aspx?itemtype=&s=bsd&l=en&cs=04&c=us&item=6221dd5d-6265-4e50-9250-aae56d04e10b&cart=MySavedItems
primesuspect
12 Nov 2007, 5:47pm
Yeah, that's basically about what I came up with: 4C/2GB/SaS = ~$1500
I'm donating my retail license of Win2k3 server. I don't need it, I paid $500 for it a couple of years ago, I can finally get some use out of it.
I would highly recommend pre-built over DiY in this case.
1U servers are finicky, high temp, loud machines. Out of the 12-15 servers I've had over the years, the only ones I haven't had mechanical or thermal problems with have been the OEM boxes; my sun box, my two poweredges. Rock solid 100% stable on and on. The DiY boxes, I've had to replace fans, PSUs, and motherboards.
The SunFire V100 I bought in 1999 is STILL RUNNING. In almost eight years, I've only taken it down about four times, three times due to physical relocation and once due to memory upgrade. It doesn't really get any better than that for reliability (24/7 for eight years! what?!) I don't have a DiY that even comes remotely close to that record.
The other nice thing about OEM is warranty. We lose a part, it gets replaced.
RyderOCZ
12 Nov 2007, 5:50pm
Dell must have changed something....I got 4GB of ram too :D
Now that it's private in here, I'm willing to put up $100 right off the top. If we need a little more, I'm good with that too.
Gargoyle
12 Nov 2007, 6:49pm
I don't know who these people are (they were just a Google result), but they came in pretty cheap.
ABMX.com 1U (http://www.abmx.com/1u-short-depth-lownoise-server-p-331.html?osCsid=9802dca378a39a19330b88e3544484c1)
2.13Ghz C2D, 4GB RAM, 36GB Raptor, 1yr warranty = $1,039.96
Black Hawk
13 Nov 2007, 12:30am
Now that it's private in here, I'm willing to put up $100 right off the top. If we need a little more, I'm good with that too.
http://img126.imageshack.us/img126/8601/stupiddo0.gif
I would be willing to buy a stake in an IC gaming server.
If we decide to rent instead, I would be willing to manage the collection of funds, and the paying of the bill for the group.
Zanthian
13 Nov 2007, 2:32pm
So have we figured out how much a one person slot on the 24 person server should cost? It seems like if we nail that number down and see how many people want a slot, we will know what our deficit is for fund raising.
GHoosdum
13 Nov 2007, 2:35pm
About $65-$70, by my guesstimate.
primesuspect
13 Nov 2007, 2:40pm
I'm not going to beat around the bush: I don't plan on chipping in cash, since I'm providing a $400 software license that I bought as well as hosting it for free, so I figure to estimate "on the high side" = $1700 / 23 slots = $75 per person
That's assuming we can get 23 people to sign up. Let's operate with the assumption that it will 'probably' be $100 per person.
At $100 per person, I don't think there is any way that we would get as many as 23 people to help, which would make it even more expensive.
This in mind, I would rather rent.
$100 per person would rent a server for a lot longer than this game will be popular, and we wouldn't have to worry about any maintenance.
Frankly, as great as I think this game is, it's uber-popularity will likely not last until this time next year. The highest price I've seen for a TF2 server rental is $50/month. even at that high price, it would only cost 24 people a total of $25 apeice to rent it for a year. That means that for the cost of the server, we could rent one for four years. And again, that's comparing a high estimate for the rental, and a low estimate for the purchase.
To summarize: Now that I think about the real costs, rental seems like a much, much better idea than purchase.
GHoosdum
13 Nov 2007, 3:01pm
Rental seems like a better deal in the shorter term. If we go that route, I'd propose that everyone pay for a year's contribution up front and the person collating the funds simply disburse them over the course of the year or even pay for the server rental for the year up front. That would severely decrease the logistical nightmare of the collection of monthly micropayments from 24 people.
I think rental is a good option. One thought... make it $30 per person for a year but don't limit it to just 24 people. The odds that all 24 will be online at the same time is very small. If 30 people chip in $30 then we'll have $300 left over to start looking to buy a 1U box next year. Kind of like a rent to own thing. ;)
RyderOCZ
13 Nov 2007, 3:53pm
I Agree with some of your points CB, but..... What about the next game we all want to play? We delete the TF2 files and install the server files for the next game since it is our server.
If we rent, then we rent for every game we all want to play in the future.
GHoosdum
13 Nov 2007, 3:57pm
Getting the same group of people to want to play the same game would be a huge challenge. What if six want to play UT2009, six want to play Battlefield 9442, six want to play Starcraft 3, and the other six still want to play TF2?
What if each of the next generation of games would require a server more powerful than we can build for a reasonable price now? We'd be out of pocket twice, even if we can all 24 agree on the same game.
I, for one, am willing to chip in for TF2. If I chipped in $100 to set up a TF2 server this year and then everyone else changed it to a UT3 dedicated server next year, I'd feel horribly let down, and disinclined to continue my participation.
Right. For the cost of the server, we could rent for four years thats an eternity in the tech world. If we bought that server, how long would it last before we'd have to replace it with a new one for the newest games? I doubt that it would last four years...
Also, there is no reason for uas to collect more money than the rent of the server. We can figure out who wants to have a reserved slot for a year, then split the cost of the server evenly among those people for the first year. Then, at the end of the year, we can reevaluate for the next year. If people don't want to play TF2 anymore, they can bow out at that point, or if the group has moved onto a new game, then we can see about renting a server for that game instead.
Six-months might even be a better period for reevaluation.
Also, I don't mind the logistics. I volunteer to manage and collect the money, and I'm willing to put the time into doing it right. Paypay will help ;)
RyderOCZ
13 Nov 2007, 4:37pm
So your saying this TF2 thing is a one off and likely to never happen again?
Now I am.... confused :p
If it is the consensus that this many people wanting to play 1 game will likely never happen again, then yes... renting a server for the next 2 to 4 months will certainly be the best option.
With a Quad core and 2 or 4GB of ram, I bet the thing could run 2 or maybe 3 game servers, but I suppose I could be wrong about that too.
I know for sure that BF2 doesn't use that much server power so surely it could run alongside TF2 and maybe even CS:S or UT...wouldn't know until we tried it.
I'm not saying it's a one-off thing, I just think that no matter what we play, the server will not last for four years. We will need bigger and better server tech for TF3 or UT2k11 or whatever.If we can rent for four years on the same dimes, that would be better off.
Also renting would eliminate a problem of ownership. If we pitch in to buy aserver, who owns it? what happens to it when (if) we don't play anymore. What happens when one person wants to quit, or when a new person wants to join.
I think the logistics of renting are easier, and less prone to cause arguments. If you're in for six months, then you want to quit, fine, if you want to join, just wait until the next six-month cycle begins, and pay in. It's way easier than figuring out who pays for, who owns, and who maintains a server that we've purchased.
I once tried owning a Nintendo64 jointly with my three best friends. It didn't work. I can only imagine what kind of arguments having a jointly owned server will cause.
OK... Let me know if this is right.
If we buy a server it "MIGHT" be able to run multiple games at once (BF2, TF2, and UT2007)? It will cost a butt load but it CAN be upgraded and not be effected by the wax and wanning of the gaming world.
If we rent we pay less and we can stop anytime (6 months or year) but only TF2. We want to run a BF2 or UT server also, we pay another $50/ month.
So... it comes down to what we want to server; one game for cheap or multiple games over the life time but at a big price tag.
RyderOCZ
13 Nov 2007, 5:44pm
I think that in order for either way to work, there would have to be some understanding that this is Icrontic's server, IMO it would become part of Matt/Brian's equipment.
I would considering my contribution to this project as a donation and I would benefit from it as long as I participate in the site/gaming/whatever.
To do anything else we would have to have a committee that would decide about the disposition of the server and what to do with it at every turn.
NiGHTS
13 Nov 2007, 5:48pm
This is a bit off discussion, but still a valid concern of mine. For what's it's worth:
What brought us together to begin was the Steam community thing. Until that point, I think very few of us - if any at all - actually shared xFire names with one another to see what each is playing. When I pointed out that you could make groups to Prime, one of the first things that came out of his mouth in the IRC channel was "and to think, we've been trying how long to a weekly gaming session going? NiGHTS you truly are the man, tons better than Thrax ever was" (or something to that effect).
The only reason we're able to play with each other so frequently is because of the Steam community friends list. Speaking in terms of long-term gaming, with that gone, I'd assume the gaming population would drop off a bit simply due to the fact that the ease of use factor is gone. We'd all have to download xFire and, depending on the game played, host a ventrilo/teamspeak server. Personally, I don't bother with TF2 unless I see an {IC} ingame already - the public is too frustrating to play with.
Now, should we buy a server and actually go through with all this, I'd assume a more serious {IC} gaming push would be made. However, with writing and news postings as sparse as they are (in terms of the community we have here, a small percentage actually do it) it would be very difficult to spread our talents even further. Harder, still, with the sudden influx of many key members suddenly having children or other real-life commitments.
I guess what I'm trying to point out is that buying a server carries with it the one-time monetary cost, as well as a much larger time commitment than we may not recognize.
I think that in order for either way to work, there would have to be some understanding that this is Icrontic's server, IMO it would become part of Matt/Brian's equipment.
I would considering my contribution to this project as a donation and I would benefit from it as long as I participate in the site/gaming/whatever.
To do anything else we would have to have a committee that would decide about the disposition of the server and what to do with it at every turn.
Therein lies the first disagreement. I would personally not be willing to contribute to the purchase of a server if I was unable to retain some ownership and control of it afterward.
die.
?!
RyderOCZ
13 Nov 2007, 6:30pm
I understand where you are coming from and we would have to "vote" on what to do with it.
The only problem with a democratic process is that it tends to lead to individuals who become unahppy with the direction, then want their money back, even though it was agreed that it would be majority rule.
Disclaimer mode on:
I am playing devil's advocate with that statement, not saying it would happen, but I am sure many have seen similar situations either here or on other sites. Too many cooks spoil the pot as they say.
Disclaimer off.
IMO you either trust people who already have experience with this type of thing or you don't and thus should not participate. That is harsh, and it is aimed at no one, so don't go there :D
NiGHTS
13 Nov 2007, 6:47pm
I know of a rather large clan for COD2 that requires payment of $5 monthly for membership into the clan. They use PHP nuke, and were able to develop an accounting system that automatically updates when someone pays their monthly dues - alleviating some of the stress of money managing.
I'm sure we have someone around here that would be able to program something to that effect, right?
On a side note, are we laying the groundwork for requiring {IC} tags to pay monthly if we were to rent? :-(
No, I don't think everyone should have to pay, only those who want guaranteed slots on the server.
After reading through some great arguments here, I have been swayed in thinking it's better to rent now. It would probably be much easier to get more people to participate, and the more people, a lower monthly cost for all.
It obliterates any ownership issues from the start. If we can get enough people onboard, it would be very affordable for all to pay a yearly installment. For the mates that can't afford the yearly payment, maybe a 3-6 month payment schedule would be good.
I for one have 100% confidence in CB administering the payments as far as that is concerned. I have paypal and am totally on board.
Black Hawk
13 Nov 2007, 7:34pm
Whatever is decided, I'm up for 10-15% of the cost of buying a server but what about renting a server for 2-3 months and see how that works out. The amount of people that are gonna play, if people lose interest, stuff like that.
Checked a site and we can get a 24 slot server for a little over $80 a month and a 3-month purchase can get us 5% off (yippee!).
Zanthian
13 Nov 2007, 8:47pm
i can't view this whole page because i am at work, but the google cache version shows a public TF2 server for 24 players a month @ $35.95
Public game servers can have a password or no password at anytime.
www.gameservers.com/game_servers/team_fortress_2.php (http://icrontic.com/forum/www.gameservers.com/game_servers/team_fortress_2.php)
Buddy J
13 Nov 2007, 10:09pm
I can't seem to find anything on what hardware specs are needed to host a good 24 player server. Does anyone know really what is required?
RyderOCZ
13 Nov 2007, 10:27pm
I just sent an official request to gameservers.com to inquire about how many games they run on a single box.
EDIT: OMG....I can't believe the reply:
We don't release that information to the public. But we do host more than 2 games on a single box.
Gargoyle
13 Nov 2007, 11:24pm
I think renting for a month or two to start with would be a good, noncommittal way to find out how interested we really are in this whole thing. Also, it would require less people to pony up less money at first, while we're just exploring our options. After that, we could get a longer-term rental or look into buying a server if we want to stick with it.
Also, remember that we do not have to spend $1700 for a server.
I don't know who these people are (they were just a Google result), but they came in pretty cheap.
ABMX.com 1U (http://www.abmx.com/1u-short-depth-lownoise-server-p-331.html?osCsid=9802dca378a39a19330b88e3544484c1)
2.13Ghz C2D, 4GB RAM, 36GB Raptor, 1yr warranty = $1,039.96
$1050 / 20 = $52.50. I'm not saying that this company is the one we have to go with, it's just a reminder that there are deals to be had out there.
RyderOCZ
13 Nov 2007, 11:28pm
I have asked for a couple favors to see if we can find out how many games these places run on a Single Quad box.
EDIT: hmmm Sledge just posted some interesting info in the Poll thread.
Another caveat for buying a server, if we can run 2 or 3 games on it...we increase our audience of people who want to contribute. There are plenty of gamers on this site that don't necessarily like TF2. If we could do like 2 or 3 games (CS:S, UT, HL2:DM or whatever plus TF2) I forsee getting as many as 50+ people in on this? Thus reducing costs further per person.
Thrax
13 Nov 2007, 11:30pm
The most important thing about a server is the RAM and the connection. Tribes II servers with 64 players were often run on 800MHz PIIIs, but with 8GB of RAM and 20/20 connections.
primesuspect
13 Nov 2007, 11:38pm
I'm telling you source is different from almost all other dedicated servers. SourceDS is much heavier on the proc than other, ram intensive servers.
At any rate, many very interesting points have been brought up. Certainly we would be able to run multiple games concurrently on a dedicated box, including CoD, CS, and other popular games.
How's this: As a trial, Matt and I will pay for the first month. Let's use it and see what the interest is like. In 3 weeks, we'll revisit the idea and tell everyone who wants a slot to pony up. CB, I will gladly hand over funds management to you, I don't want to deal with it.
We'll get it from gameservers.com. They seem very established, and I've played on servers hosted there, and they run good.
30 day trial of a rental sound good? No cost to you guys.
RyderOCZ
13 Nov 2007, 11:42pm
I am in....no need to do it yourself...lets just rent one for a month and play the game.
Everbody paypal Prime $10.00 :D
Black Hawk
13 Nov 2007, 11:56pm
East coast server please. :)
RyderOCZ
14 Nov 2007, 12:01am
Hey hey....looky what I found: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108&p_created=1093248464&p_sid=auAgYFQi&p_lva=84&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MjYxJnBfcHJvZHM9MCZwX2NhdHM9MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9U3RhbmRhbG9uZSBzZXJ2ZXIgcmVxdWlyZW1lbnRz&p_li=&p_topview=1
Now...that says 35.6Kbits of uplink for each player. Which means that a T1 should be able to hold 24 players easily, we may not need to have it at a datacenter at all.
I am going to install the dedicated server files here on a test box, just for ****s and giggles.
EDIT: Yes, I know this spec may not be totally accurate, but I have to try, its just the way I am :p
NiGHTS
14 Nov 2007, 12:15am
Since this is a trial box, I think we should try to find the best place to host, as well. I'm pretty sure futher west than Houston and UK is basically S.O.L. for all intents and purposes.
How far west can we push it to make everyone happy is my question.
RyderOCZ
14 Nov 2007, 12:48am
Test server is up.
ryderocz.sytes.net:27015 just go to Favorites and add the server.
You should be worrying about how close it is to the east coast for UK players. Even if the thing is at the tip of Maine, and you're coming from California, if both connections are good you'll have a ~90 ping.
I like Prime's Trial Run idea, and I'm appreciative of his volunteering to pay the first month. This will make it a lot easier to decide if we like it with out getting immediately into the payment logistics. :)
Ryder: I'll gladly try to connect to your server when I get home from work in a couple of hours. Testing game servers is a tough job, but I'm willing to make the sacrifice.
RyderOCZ
14 Nov 2007, 2:02am
Well, the test run went well.... Black Hawk, FC, and I all played for a few minutes... CPU load on the server never went above like 1%.
Will be interesting to see if we can get 8 or 10 of us on it...at least it would be fun for skirmishes. If 10+ works on a pipe this size...we may not need a datacenter to have what we want.
fatcat
14 Nov 2007, 2:33am
Well, the test run went well.... Black Hawk, FC, and I all played for a few minutes... CPU load on the server never went above like 1%.
Will be interesting to see if we can get 8 or 10 of us on it...at least it would be fun for skirmishes. If 10+ works on a pipe this size...we may not need a datacenter to have what we want.
poor blackhawk's ping was 200 :( he still pwned me thou :D
i had ~50 ping from Missouri to Ryder's l33t 768k upload
Gargoyle
14 Nov 2007, 2:43am
I'll probably give it a try tomorrow night. Thanks for putting it up, Eric!
RyderOCZ
14 Nov 2007, 4:22am
Test server back up, will leave it up all night :)
Just search for Icrontic.com Test Server in the big list. I just checked and it is appearing in the listing of 1900+ servers when you refresh the internet server list from TF2. yippee.
Zanthian
16 Nov 2007, 3:11pm
CB, if you do need to track records this site http://www.billster.net/ might be helpful to you.
Why would I be tracking records? Did I say something about records before?
NiGHTS
16 Nov 2007, 5:01pm
I think it was assumed since you're the guy that'll be covering payments.
GHoosdum
16 Nov 2007, 5:26pm
Holy **** dude, you'd better keep records if you're the one volunteering to handle the logistics of the micropayments!
primesuspect
16 Nov 2007, 6:03pm
our rental host offers something called Clanpay. I haven't looked into it yet, but it sounds like they have software to handle individual member payments on a month-to-month basis. You may want to look into it, CB.
Zanthian
16 Nov 2007, 6:29pm
Why would I be tracking records? Did I say something about records before?
:honoes:
:necro::sawed:
:whatever:
i think that covers my feelings.
Sorry. Since the thread had turned to how the server was goin, rather than how to manage it, I thought you were talking about game records, not financial records. :P
I'll look into it, thanks. :)
GHoosdum
16 Nov 2007, 6:35pm
That seems like a logical connection to have made considering Zanthian's prior post requesting stat records being kept. ;)
Sorry to be harsh on you about it!
RyderOCZ
16 Nov 2007, 7:37pm
BTW..... changing the subject.
Last night there was discussion that 2Fort should not be in our rotation...what say ye?
#2, the current time limit for any game is 45 minutes... too long? Shout out with suggestions.
#3, Autobalance was also brought up. On or Off?
#4, Number of wins for a team to be declared the winner is currently 4... Changes?
#5, You can control the length of Overtime (not sudden death)...default is like 15 seconds or something.... should it be longer?
Thank you :D
GHoosdum
16 Nov 2007, 7:44pm
2Fort has become my second favorite map, Gravelpit is my favorite. All the back-and-fort capture crap maps are tied for last place because they're all like playing the same thing... 2Fort and Gravelpit have something unique about them that the others don't. I'd say include it.
Zuntar
16 Nov 2007, 8:19pm
Me likes 2Fort!!
Shame you can't get rid of the trains in the map "Well".
*Zuntar hates the trains.:sawed:
Hey, I'm wondering about server access, I tried to get into IC lastnight and couldn't, and by the time I did, I couldn't play. I'm fully prepared into paying for this server, next time, I'd like to be able to force my way in if the server is full, possible?
Hey, I'm wondering about server access, I tried to get into IC lastnight and couldn't, and by the time I did, I couldn't play. I'm fully prepared into paying for this server, next time, I'd like to be able to force my way in if the server is full, possible?
I got right in last night, but still i would pay if i had a reserved spot.
primesuspect
16 Nov 2007, 9:17pm
Tbonz, I was trying to get you on teamspeak. We currently don't have a mechanism to reserve slots, other than "contact another player via IRC, Teamspeak, steam chat, etc. and tell them to kick someone" :p
Next time any of you can't get in, just get in touch with someone who is in the current game and we'll definitely make room for you.
RyderOCZ
16 Nov 2007, 9:38pm
Hey, I'm wondering about server access, I tried to get into IC lastnight and couldn't, and by the time I did, I couldn't play. I'm fully prepared into paying for this server, next time, I'd like to be able to force my way in if the server is full, possible?We have not reserved spots yet, mostly because so far....it is confusing as crap on how to do it, LOL.
I have been reading for the last 45min. From the looks of it, we have to install a mod or admin mod to do it. There are 2-3 ways of doing it, just need to decide on the best route without hosing the server.
The easiest way to get in right now is to get on Teamspeak, contact me or Prime (at the moment) since we both have the Admin tool installed and we can kick someone so you can play.
I expect server traffic will be less tonight and in subsequent nights as the servers all get the newest update from yesterday, ours was one of the first to have it installed because Prime hit quite quickly after work. This resulted in our server filling up instantly because only about 200 servers or less out of 1900+ showed up in Steam due to the update.
RyderOCZ
16 Nov 2007, 10:08pm
Ok...point me to it.
Mani's?
Beetles?
??
Once we get going, each person who helps pay for the server will have admin access, so you can kick people yourself.
Last night there was discussion that 2Fort should not be in our rotation...what say ye?
It should be left in the rotation, but the number of wins should be reduced.
#2, the current time limit for any game is 45 minutes... too long? Shout out with suggestions.Does that mean that it will instantly switch when the limit is reached? If so, I think it should stay high. It's better to have the map change because it's been won a number of times rather than because the timer ran out.
Can we set a timer for each map that puts the current round into sudden death instead of just ending it?
#3, Autobalance was also brought up. On or Off?Off. We're adults, we can balance our own teams.
#4, Number of wins for a team to be declared the winner is currently 4... Changes?Can we change it per map? If so, the single part maps should be 4 wins (with the exception of 2fort which should be only 2 wins since you have to complete the map objective three times to win already), and the multi-part maps should be 2 wins.
Also, is there anyway to force the multi-part maps to finish? Almost everytime I've played one of the multi-part maps, it never finishes. For example: In Hydro, BLU might win the whole map and get a point, then next time RED starts to do better, and almost has the whole map, but then the map changes at the end of one of the map parts, even though the whole map hasn't been won by anyone yet. That seems strange to me.
#5, You can control the length of Overtime (not sudden death)...default is like 15 seconds or something.... should it be longer?I thought overtime just lasted as long as one team still has some control point presence. That's how it always looked to me...
NiGHTS
17 Nov 2007, 1:54am
+1 for the above.
GHoosdum
17 Nov 2007, 4:33pm
I agree with CB.
RyderOCZ
17 Nov 2007, 9:32pm
It should be left in the rotation, but the number of wins should be reduced. Ok
Does that mean that it will instantly switch when the limit is reached? If so, I think it should stay high. It's better to have the map change because it's been won a number of times rather than because the timer ran out.
Can we set a timer for each map that puts the current round into sudden death instead of just ending it?I do not know the answer to either of those, at the moment. I do not think you can have that much control over each map, if you can have separate for each map, I have to find out where to edit the map config.
Off. We're adults, we can balance our own teams.Roger
Can we change it per map? If so, the single part maps should be 4 wins (with the exception of 2fort which should be only 2 wins since you have to complete the map objective three times to win already), and the multi-part maps should be 2 wins.Again... I do not know if we have this much control, will look into it.
Also, is there anyway to force the multi-part maps to finish? Almost everytime I've played one of the multi-part maps, it never finishes. For example: In Hydro, BLU might win the whole map and get a point, then next time RED starts to do better, and almost has the whole map, but then the map changes at the end of one of the map parts, even though the whole map hasn't been won by anyone yet. That seems strange to me.LOL, another one I have to research more :rolleyes:
I thought overtime just lasted as long as one team still has some control point presence. That's how it always looked to me...You may be right.
RyderOCZ
17 Nov 2007, 10:31pm
Ok...some changes implemented..... Lets see how it goes the next time we play :D
fatcat
17 Nov 2007, 11:39pm
as long as you fixed the 5 minute setup time i'll be happy :cheers:
oh and added the one shot one kill when i'm shooting at you will be fine also ;D
RyderOCZ
17 Nov 2007, 11:42pm
I don't know if I fixed it yet...The changes I made apparently broke it. More changes to fix the broken parts implemented ;) :p
fatcat
17 Nov 2007, 11:44pm
can always reset to default and adjust from there.
Lincoln
18 Nov 2007, 12:05am
2Fort needs to stay in the rotation :( They're just whiny because you guys always end up on 24/7 maps and got sick of it :p
RyderOCZ
18 Nov 2007, 1:09am
2fort is in the rotation and I fixed what I screwed up earlier.
Server is working very well :)
NiGHTS
18 Nov 2007, 8:24am
Is that weird waiting 20 seconds before map change fixed?
2 Forts is one of my favorites also.
I agree with CB on all points.They sound about right.
Also: Is there a way to increase the 'Waiting for players' time? Or even better, can we set it up so that the map waits for everyone who is connected to finish loading and choosing teams before it begins the round?
fatcat
18 Nov 2007, 4:30pm
Is that weird waiting 20 seconds before map change fixed?
that has been fixed, tested last night.
RyderOCZ
18 Nov 2007, 5:47pm
Also: Is there a way to increase the 'Waiting for players' time? Or even better, can we set it up so that the map waits for everyone who is connected to finish loading and choosing teams before it begins the round?I will check :)
NiGHTS
18 Nov 2007, 6:33pm
that has been fixed, tested last night.
Awesome, great work Ryder!
RyderOCZ
21 Nov 2007, 12:30am
Ok.... going back to what CB was talking about.
Nothing I can see about increasing the "waiting for players" time. But there is a way to enable a "Clan ready signal" that a team leader has to use (both teams) before a round can start.
mp_clan_ready_signal : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : If non-zero, game will restart once someone from each team gives the ready signal
We could set that, then post it in our "Message of the day" thing that everyone sees when they start the server. This way it wouldn't mess someone up if none of the IC guys were using the server.
Each team must issue the command before the round starts, but you still could have azzhats that say it before all players are connected.
We could try it out, and see if it causes more problems than it fixes.
RyderOCZ
23 Nov 2007, 3:53pm
There were more updates on Nov. 21. Server has been restarted and updates applied.
primesuspect
23 Nov 2007, 4:31pm
Thanks eric! :)
RyderOCZ
25 Nov 2007, 4:34pm
I see we upgraded to some new maps :D
Right now, the server is changing maps after only one round of whatever map is up. I can't figure out which key needs to be changed to fix that.
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