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View Full Version : Finally fixed the Gravel Pit


primesuspect
21 Nov 2007, 5:12pm
At least it sounds like they did:


Changed some networking code to help alleviate the lagouts some clients are experiencing
Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
Added DoAskConnect command to serverplugin sample
Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
Server log entries for Round_Win and level changes will now detail the team scores and player counts
Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
Removed some legacy math convars for turning off SSE/MMX
Fixed terrain collision bug that allowed players to get under the terrain in some maps
Fixed jump/taunt exploit
Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
Fixed an error when updating name of 32nd player on server
Fixed extra ascii 0x01 character at the beginning of "<username> connected" console spew
</username>
Fixed a bug that could cause a slight delay on engine startup

RyderOCZ
21 Nov 2007, 5:39pm
For the record, our server has "pure" set to enabled, so that should be global for all maps.

TiberiusLazarus
21 Nov 2007, 7:57pm
Seems like they added a lot of things. Its good to see they are still keeping up with everything. Hopefully they will keep doing this as new problems are found.

RyderOCZ
21 Nov 2007, 8:04pm
IC server restarted.... Updates applied :D

primesuspect
26 Nov 2007, 1:28am
Looks like they tried fixing it again:

Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
Fixed a regression with walking on terrain in Half-Life 2: Episode TwoSourceTV

Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
ALT will switch to Auto-Director mode in SourceTV

RyderOCZ
26 Nov 2007, 6:58am
Those are the fixes that were implemented on the 21st.

Our server has had those updates since the 22nd, Just FYI :)