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Zanthian
12 Feb 2008, 6:19pm
http://www.spore.com/press_021208.php

SPORE In The News

EA AND MAXIS TO SHIP SPORE IN SEPTEMBER

Redwood City, CA - February 12, 2008 - Get ready for the next Big Bang this fall! Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that Spore™, the highly anticipated game from the creators of The Sims™, will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones.
"The wait is almost over," said Maxis Chief Designer Will Wright. "We're in our final stages of testing and polish with Spore, and the team at Maxis can't wait to see the cosmos of content created by the community later this year."
Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs. Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.
Consumers can visit www.spore.com to sign up for the Spore newsletter or check out all-new screenshots and video of the game. Members of the media can visit EA's press site at www.info.ea.com (http://www.info.ea.com/) for information about all of EA's games.

Buddy J
12 Feb 2008, 6:37pm
I'll believe it when I see it.

Gate28
12 Feb 2008, 9:32pm
I'll believe it when I see it.

QFT

NiGHTS
12 Feb 2008, 9:34pm
And when I get that game in my hands, my social life ends.

Zanthian
13 Feb 2008, 2:37pm
Designer Will Wright Walks Wired Through <cite>Spore</cite>


http://www.wired.com/gaming/gamingreviews/multimedia/2008/02/gallery_spore

primesuspect
13 Feb 2008, 3:07pm
my kids are gonna go ape**** over this game.

GrayFox
13 Feb 2008, 3:20pm
And when I get that game in my hands, my social life ends.
Fully agreed, This game will be pure win.

UPSLynx
13 Feb 2008, 5:33pm
It's all procedurally generated, too. This is probably what excites me the most about it. I can't wait to see how dynamic the world is. Not to mention the music which is also procedural. I'm very anxious to hear some of it.

Zanthian
13 Feb 2008, 5:57pm
I have been waiting a while for this game and I really hope they don't push it back. The Wired article stated that they are going to release the creature creator free before the game comes out, just to get people drooling in anticipation of the game.

GHoosdum
13 Feb 2008, 6:21pm
I think that is a stroke of genius to market this game.

NiGHTS
13 Feb 2008, 6:37pm
I completely forgot about the music generating itself! Good point, Lynx.

Zanthian
13 Feb 2008, 8:02pm
Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right--And Why It Will Be Worth the Wait, Part I

http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-i.aspx

Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right--And Why It Will Be Worth the Wait, Part II


http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx

GHoosdum
13 Feb 2008, 8:04pm
Exclusive: But Wait, There's Spore! Executive Producer Lucy Bradshaw Spills the Beans On How the Game Has Evolved For Nintendo DS, Mac and Mobile Phones

http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-lucy-bradshaw-on-how-spore-evolved-for-nintendo-ds-mac-and-mobile.aspx

Gate28
13 Feb 2008, 8:41pm
Nappa: VEGETA! HOW MUCH GFX MEMORY DOES SPORE NEED?

Vegeta: OVER NINE THOUUUUUUUUSSSSSSAAAAAANNNNNDDDDDD!!!!!!

NiGHTS
13 Feb 2008, 10:56pm
We really feel that the creative nature of Spore will appeal to the Mac audience so we are excited to bring the game to both platforms.

OMG TOTALLY!