View Full Version : ZOOM3 3D Engine Demo (64KB)
Quite possibly the coolest 64k I've ever downloaded, to be certain.
I can't quite put to words what sort of a marvel this little demo is; the graphics are pretty good -- keep in mind that it's only 64k too.
Sputnik
30 Dec 2003, 4:10am
why do i have to have an original radeon!?!?!? why!? i'm missing out on vertex and pixel shader goodness!!!!
TheSmJ
30 Dec 2003, 4:20am
It's not real-time rendering.. just look at how large the jaggies get as the camera zooms in on objects. If it were real time, the jaggie's "steepness" would stay constant.
ginipig
30 Dec 2003, 5:15am
Holy cow, only 64 k?
I was listening to some trance, when I read your post. I decided to fire her up - expecting only short graphics. Damn thing coincided with the beats I was listening to.
Wow
primesuspect
30 Dec 2003, 5:35am
Forget the graphics - I can understand how they crammed it into 64K... But the music? How?
ginipig
30 Dec 2003, 5:37am
Ninja-ness :p
The music is what threw me.
I know how they could get the graphics in there on a live engine test.. But, music? wtf.
mmonnin
30 Dec 2003, 7:19am
I saw one of these like a year ago posted on Icrontic. Might be by the same ppl even. It was 64k as well. Still dont know how the do it.
wow :wow:......hippy trippy
Enverex
30 Dec 2003, 11:24am
I still think the product .08 demo was better........ let me find it...
The audio is probably done via MOD format, have a look in the thrad where someone mentioned converting MP3s to MIDI.
FormFactor
30 Dec 2003, 11:36am
I cant run this cuz I am at work now. Can anyone elaborate and tell me what exactly this is?
bothered
30 Dec 2003, 12:05pm
Very impressive, 64k? 30000 to 1? Staggering stuff.
The future will be fun won't it?
Enverex
30 Dec 2003, 12:08pm
Very impressive, 64k? 30000 to 1? Staggering stuff.
The future will be fun won't it?
Actually this is a very old scene. I have many CD's containing hundreds and hundreds of demos like this from on the Amiga. It's just a scene to try and impress people which will probably never go away. Same applies to cracktros and such on old games too, especially some of the Crystal and Fairlight ones.
Enverex
30 Dec 2003, 12:09pm
I cant run this cuz I am at work now. Can anyone elaborate and tell me what exactly this is?
Basically, they are visual demos with the camera flying about things with techno music and such for the backing.
Thrax
30 Dec 2003, 12:11pm
Mmm.. FLT had great intro screens.
primesuspect
30 Dec 2003, 4:24pm
Enverex: I was into the Atari ST demo scene. You amiga punks with your blitter chip.... :grumble:
I can't run it here at my parents for some reason, ugh. Says it cannot find vertex pixil shaders and stuff?? wtf?
Is it just some vector stuff? I heard someone say it was pixilizing. I cannot say without me actually seeing it.... but it said it cannot find the vertex and stuff.
Could it be that the file holds all the vector info, then it converts when open to picture format of some sort? How much memory does it use when open and running? I wish I could see this :(
primesuspect
30 Dec 2003, 4:48pm
You need a video card that supports vertex and pixel shaders - it says in the readme file that you need a GF3, GF4, Radeon 8500 or better, etc.
m.gosling
30 Dec 2003, 5:02pm
It just shows what a little bit of optimisation can achieve :) Years ago on the amiga this sort of thing was common, people tried to cram as much as they could into a small space, and the results were pretty damn incredible. The problem on the pc is that we have all grown so used to programs being many many times bigger then they need be, in one case one m$ program was over 2000 times bigger then what it should have been.......thats why we are amazed now at what can be done in 64k. Imagine how fast our pc's would run now if all programs, especially windows, were optimised like that, insted of being mostly considted of needless bloat. Heck, even our 486's would run fast and still be usable, like they should be, is it wasnt for m$ encouraging the culture of bigger=better.
And if anyone wants to see more of these demos, you can download loads of them here: http://www.back2roots.org (if you can get the site to load, it wasnt working for me when this was typed)
Enverex
30 Dec 2003, 5:11pm
I think Hippy is updating some of the code at the moment as he just advertised the new Demos and Team 17 games that he and the other just put up on the site.
The GeForce4 MX cards do not support this stuff?
Enverex
30 Dec 2003, 5:38pm
The GeForce4 MX cards do not support this stuff?
Nope, GF4 MX's don't support anything useful, they are older than GF3s in terms of speed and hardware support. Supprised they even have a T&L unit.
Heres a neat article talking about how they manage to pack all the information into 64kb, this article is talking about fr-08 but i assume all of the demos are made in the exact same way.
http://www.cfxweb.net/modules.php?name=News&file=article&sid=148
ginipig
31 Dec 2003, 7:50am
bump for the rest of Short-media to see. If you got to the end of the demo, you'll be able to figure out how they did it. JSYK, cpu utilization during this demo was small...
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