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View Full Version : MTG: Casual Formats


Lincoln
25 Jul 2009, 6:33pm
I was browsing through some casual formats (http://www.wizards.com/Magic/TCG/Resources.aspx?x=mtg/tcg/resources/formats-casual) and found a real gem: Reject Rare draft.

You create 15-card "packs" of random rare cards you don't use and proceed as you normally would for a booster draft. So with a stack of 90 rare cards and some land, you have a fun off-the-wall format that doesn't require that either of you have the latest-and-greatest.

As I get back into Magic, I'm definitely looking at ways of enjoying the game play on a budget (rather than my former collector / booster-box-a-set ways) and this looks like a great way to do that.

QCH
26 Jul 2009, 2:36am
I now know TWO people with ancient MtG cards the might be in the market to sell cheap. This could help?

Lincoln
26 Jul 2009, 5:57am
I now know TWO people with ancient MtG cards the might be in the market to sell cheap. This could help?
I long ago learned that this market includes everyone with old Magic cards... and they very rarely follow through or offer a bargain :D

QCH
27 Jul 2009, 5:15am
Number two guy is ready to GIVE me his 3,000 cards. He does not want to bother with the hassle of selling them and he will never play. so... :D :D

Zanthian
27 Jul 2009, 3:21pm
Talk about one big draft night at ICHQ lol

CB
6 Aug 2009, 10:54pm
I think I could easily go through my collection and come up with 45 rares that I don't need/use (since I only play drafts now, I have a lot of unused cards).

I think this would be a neat format to try.

QCH
7 Aug 2009, 5:00am
I just bought a few hundred cards and I have some rares and one epic rare.

Lincoln
22 Aug 2009, 5:48pm
Just stumbled across Planechaser (http://www.wizards.com/Magic/TCG/ProductArticle.aspx?x=mtg/tcg/planechase/productinfo), which is a re-working of an older idea for multi-player games. The gist of it is that every game there are one or more global, fundamental rules changes. For instance, the sample card on that page has a global effect that makes all creatures able to tap for two green mana.

I often end up in a 3-player game on Sundays here and think this would be a great way to soften the tone of the game - it's very difficult to play a 3-player game with a deck meant for competitive 2-player play.