16 Jul 2009, 1:07am
Just a few corrections - the knight's charge can be remapped, worked for me. Only the menu is confusing, you must confirm each change twice.
Wizard have special "destroy" functions - point at a construct, press it, and it's gone.
The character are not as good as "Lost Vikings", since the knight is quite redundant - thief is a better fighter later on. The knight can't do anything unique or essential.