Zulu,
As a community with many PC gaming enthusiasts we are aware of what we are loosing without support for dedicated servers. We do respect the 178,000 and growing that are upset about the issue, we honestly do, but there is no changing it at this point. Infinity Ward timed the announcement the way the did intentionally. They want to force feed PC gamers their methodology for handling the multilayer matchmaking, and if you want to play that game on day one your going to have to put up with it, no number of signatures will change that this late in the game, and frankly, if sales are brisk on PC, they may never have a motive to change it.
Personally, I'm not too worried about it, I like the custom matchmaking implementation they use on console, it makes finding a game to jump into a little easier, and sometimes all I want to do is hop into a quick death match with a bunch of random Joes, but I respect that some folks would rather play exclusively with their clan, and thats your right, don't like what IW did, buy another game and tell them about it, its the only way to bring forth any real change on the issue.
I still think the real issue for PC gamers is the console tax. We supplied unsubsidized hardware, the PC developer does not have to pay console licensing fees for that sale, and in some cases we even supply the bandwidth for an unpackaged digital download, PC gamers deserve a better price for content than console gamers do and if anything they should be making an effort to deliver content for under $50. Years ago I saw an interview with Cliffy B. with Epic. I know how some people feel about him, but the guy really does love gamers. He said that he knew that the industry could get to the point where games were priced in line with other content. Look, a big budget film might cost two hundred million in budget and marketing but even the biggest games only cost a fraction of that to produce and market. If two people see the film first run, then buy the DVD thats still under $40. If film can offer you that value, there is absolutely no reason games can't especialy seeing that gaming is a volume industry now. Cliffy B. said a few years ago, before digital distribution had any reasonable share mind you that he thought the industry was at the point where games could be priced as an "impulse buy". Perhaps around $20-$30 for new releases, and they would make ever penny in margin back on sheer volume.
If you like that approach, spend $19.99 on Shattered Horizon and write the developer to let them know you appreciate the progressive pricing.