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primesuspect
The Icrontic Guy
primesuspect
27,798 Posts

Custom maps

I really like stronghold

http://www.gametrailers.com/player/u...es/117998.html

I've played it several times, and I think the quality is up to par with retail maps. Do you guys think we should add it?
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RyderOCZ
OCZ Guru / IC Groupie
RyderOCZ
2,566 Posts

» Subscriber

Glad you posted Prime.

I spent about an hour yesterday searching for nothing but servers with custom maps.

Then also found this thread: http://forums.steampowered.com/forum...d.php?t=606962

I like capture the flag personally and there are about 8 options besides 2Fort in that list.

There are screenshots and everything, along with links to download the maps so you can add them locally and do a bit of looking around.

Let's decide and add a couple to our server
TBonZ
Veteran Icrontian
TBonZ
3,450 Posts
Yeah, I've played it before, definitely give it a try!
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fostic_popcorn
Getting settled in
fostic_popcorn
6 Posts
Two thumbs up for Stronghold!

I'm personally a huge fan of Castle. The aesthetics are just really pleasing to me as opposed to the usual desert/industrial/desert industrial enviroments out there. Also, it plays Mario music at certain points in the game, which is a winner for me. *laughs*

If there is one map I would NOT recommend, and do so in giant red font underlined and italicized, it would I feel be cp_lazytown. Possibly I'm a bit biased, as I once had a stalemate in that map that went on for the better part of two hours or so (which only ended when our entire team got fed up and went all heavies and started punching people). It could have been the people playing, but any map that involves that kind of lengthy and ridiculous stalemating should be locked in a barrel and thrown to the bottom of the sea. (In this I also vaguely include 2fort, which annoys me because it's quite feasible to do nothing but turtle in your Intel room with engineers.)

Also cp_lazytown, when I was playing it at least, was really poorly optimized and had certain areas that would lag you graphically whenever you walked through them. That area specifically being right outside our spawn base, which was quite fantastic really.

Anyhow there's my 2cents for all it's worth! >.>

Benif
Black Hawk
Metaphysically wrinkle free
Black Hawk
4,121 Posts
Been wondering something about custom maps. Do the designers take into consideration the different abilities of each class when they make the maps? Like high places for demoman and soldiers, sniper spots, tight corners for pyros, stuff like that? I've played some that just flat out suck.
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RyderOCZ
OCZ Guru / IC Groupie
RyderOCZ
2,566 Posts

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Holy crap that stronghold looks like you could get lost in it.

You could have 40 players on that map.
primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
No, it's not nearly as big as it looks. I've played it several times, it's fun.
NiGHTS
Givin'em the business...
NiGHTS
1,636 Posts
I was actually going to recommend we don't use Castle simply because it has the tendency to become a sniping whore map. We could certainly try it out, though.

Stronghold looks fun, why the hell not!
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Played Stronghold a bunch of times and it has multiple routes to the enemy territory. Which is nice. Also, the map plays well with full teams. I like it.
Castle wasn't bad. Played that quite a few times too. It's playable.
I agree with the lazytown assessment. No love here for that map.
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Cool map place Ryder. They have most maps too.
Found another place you can get a bunch of the custom maps.
Lot of the new maps out also, as far as I know.. tfportal.de/downloads
I played a map called powerhouse which was pretty cool. There's lots of thumbnails out there if you google it. If you want to see the layout.
Objective: Activate your security shield at the Powerhouse, only one teams shield can be active at any time!
While the enemies shield is down go capture their intelligence.
The guy who made it is still working on making the design/gameplay better too.
So, There will be updates to it.
I'm going through all the custom maps I've played and will post about more when I get to know them a little.
The one CTF Mine 4 looks like a cool one. I like the thumbnails at that site Ryder. You can at least get an idea of what the map looks like.
Played CTF Mach 2 a bunch of times and it's definitely a keeper.
Multiple routes and attack spots for all classes in the game.
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Another nice site to look at thumbnails and get downloads of new maps..
fpsbanana.com
Seems they may have a few the others don't.
Played CTF Firmbases. Not a bad map. Playable. I think a few of us have played this together.
CTF Floodzone -- Mehhh, I definitely didn't care for that one.
Seemed it's just to sniper heavy.
CP Wolf wasn't bad. Gives you multiple routes for all gameplay. Playable. Bunch of us have played that one.
CP Crazed Acre-- I didn't care for that one. Too many choke points where you can't get through the map.
CP Rooftime... That map just plain was bad for choke points and hard to maneuver/move over to enemy cap points. Catwalks and such. Enemy could just shot you off the building most of the time. Or you'd fall off the roof trying to get over to other side.
CP Rats alpha 1 & 2-- There's some fun to be had in these maps even though you better be careful maneuvering around or drop to your death. Or at least lose most of your health. There's potential for snipers to overwhelm the map but it's still playable and fun. You definitely have to learn the map to play it.
There's one map that was all snow covered mountains that I didn't get to play very long but seemed like a cool big map. It was CP orientated. From the short time I was in the map it was fun. Seemed to be another sniper haven map too though. Very open. When I played there was only 2-3 people on it, checking the map out.
These are just my humble observations of maps I've played friends.
So, Don't be afraid to give us your input on these and other maps you've played too.
Some of you may like many of the maps that I don't but thats what this thread is for.. Discussion and debate on new maps.
Shorty
Sniping teh enterpwise!
Shorty
9,543 Posts
Nice options for custom maps Hawk.. good work mate

Over to teh server overlords to sift through them
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TiberiusLazarus
I Miss Keebler
TiberiusLazarus
767 Posts

» Subscriber

I personally like stronghold. I think it was the first custom map I tried. There are definitely some interesting places on that map that make for a good time. Plus we need more ctf maps. Haven't really looked at many others. The ones I have looked at weren't great, but I'm willing to give any map a try.
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Nice options for custom maps Hawk.. good work mate

Over to teh server overlords to sift through them
Thnx Shorty,
I've been having fun just checking out custom maps at all the different places that have them.
Then I look for them on the TF2 servers to get in a little real time on them for evaluation. It's a blast.
I'm having a nice hot cuppa right now while getting ready to go check out some of the custom maps.
Hey Shorty, Don't forget to accept my friend invite so we can see each other while playing TF2.
I sent it already so you should have it listed in your steam control panel.
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Crazy Joe
Cousin Zeke
Crazy Joe
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I have a question. Once I download a new map, where do I put it? I haven't been able to find the location for my maps on my computer anywhere... I even tried searching for the .bsp files and can only find the one I downloaded.
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Black Hawk
Metaphysically wrinkle free
Black Hawk
4,121 Posts
http://www.overclockers.com.au/wiki/Team_Fortress_2

Maps should be extracted to your /Steam/*account name*/teamfortress 2/tf/maps directory.
CB
Doktor Schnabel von Rom
CB
5,965 Posts
After several nights of observation, I think that all of the custom maps should be removed from the regular rotation. It simply kills the server every time one of them comes up... :/
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NiGHTS
Givin'em the business...
NiGHTS
1,636 Posts
How many {IC} were on at those times?

I've seen a few custom maps start with 6 of us on, and within 15 minutes we get a pretty healthy public showing. I know that I personally will be more inclined to join a server with 12-14/24 people on that has a custom map running. "There must be something good about it, look at all the people in it."
Black Hawk
Metaphysically wrinkle free
Black Hawk
4,121 Posts
How many {IC} were on at those times?

I've seen a few custom maps start with 6 of us on, and within 15 minutes we get a pretty healthy public showing. I know that I personally will be more inclined to join a server with 12-14/24 people on that has a custom map running. "There must be something good about it, look at all the people in it."
True, but the wait time for downloading kinda sucks. A new map yesterday took over 5 minutes to download and load. Others give up and find another server.
NiGHTS
Givin'em the business...
NiGHTS
1,636 Posts
Yeah I wanted to comment on that, too. Our downloads are painfully slow. That reason alone is going to prevent people from playing. :/
CB
Doktor Schnabel von Rom
CB
5,965 Posts
A custom map is fine if there are a dozen or more IC guys, and we all want to play the map together, but when there are only a few of us, and we're relying on the public to fill enough slots to make it fun, the custom maps don't seem to work out.
TBonZ
Veteran Icrontian
TBonZ
3,450 Posts
I wonder if there is a setting in the server cfg that throttles bandwidth on the downloading of maps?
Hawk
Veteran Icrontian
Hawk
2,866 Posts
I wonder the same thing as TBonZ ^^.
Seems funny that the server wouldn't DL as fast as others that are on Steam.
I've loaded custom maps from all different servers and never waited more than approx a minute to get it. And the minute ones were big maps.
Then again I haven't had to DL any maps from our server, because I had already DLed them from other servers.
NiGHTS
Givin'em the business...
NiGHTS
1,636 Posts
A custom map is fine if there are a dozen or more IC guys, and we all want to play the map together, but when there are only a few of us, and we're relying on the public to fill enough slots to make it fun, the custom maps don't seem to work out.
That would be a perfect time to change the map to get the public to join, then. PM Prime for the rcon password.
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Like now.
Rolleggroll & I were playing early this morning.
There were only 2 of us so he changed the map to Duel-Duel and it's been stuck there ever since. Because I don't have the password.
I PMed prime for it, but he must be out and about today.
At least not online.
I've been playing on other servers all afternoon now because no one or only one or two people come in for duel-duel.
SPIKE09
Game over player one
SPIKE09
1,195 Posts
8 on it now inc. Tbonz still playing duel to duel
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NiGHTS
Givin'em the business...
NiGHTS
1,636 Posts
Like now.
Rolleggroll & I were playing early this morning.
There were only 2 of us so he changed the map to Duel-Duel and it's been stuck there ever since. Because I don't have the password.
I PMed prime for it, but he must be out and about today.
At least not online.
I've been playing on other servers all afternoon now because no one or only one or two people come in for duel-duel.
Lincoln
Snapperhead
Lincoln
15,965 Posts
Is duel-duel in the rotation?
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TBonZ
Veteran Icrontian
TBonZ
3,450 Posts
Is duel-duel in the rotation?
It seems to be, it was up when I joined this afternoon with no other clan mates around.
primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
It's not in the rotation. The rotation is back to normal maps. The others are available upon request:

CTF_Stronghold
CTF_Turbine
CTF_Snofort
CP_Warpath
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Hehehe, Snotfort's pretty cool too.
I call it that because once you get inside the enemys fort/intel area you get the snot blown out of you!
Only one way into the intel room and it's a very closed area leading to it..
I played with a pretty good team on one server where we got through and captured the intel 3-4 times (forgot how many needed) in 15-20 mins for the win.
Lots of fast action on that one.
primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
There are two ways into the intel room
Hawk
Veteran Icrontian
Hawk
2,866 Posts
Maybe I was playing an early version of snofort.
Or maybe I was only seeing/ going in through the one entrance.
I'll have to check that.
primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
The "back cave" leads to a ceiling duct that drops right on top of the flag
Hawk
Veteran Icrontian
Hawk
2,866 Posts
When trying to load snofort on server it says no such map exist.
TiberiusLazarus
I Miss Keebler
TiberiusLazarus
767 Posts

» Subscriber

The "back cave" leads to a ceiling duct that drops right on top of the flag
Maybe he meant there is only one way to get out of the intel room (that narrow hallway), unless a soldier could rocket jump back into the duct . Once you get through there there are a few ways back to your base.

@Hawk
I think you have to use the exact name of the map (if you are then I have no idea). I think the name is ctf_snofort_final or something like that.
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Hawk
Veteran Icrontian
Hawk
2,866 Posts
Thnx JJ, That did it.
primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
You can use rcon maps * to see the full names of the maps

and yes, you need the exact name, so cp_warpath, ctf_stronghold_b5, etc.
the_technocrat
Veteran Icrontian
the_technocrat
1,580 Posts
anyone found a map editor yet? How are these maps being created?
Hawk
Veteran Icrontian
Hawk
2,866 Posts
You have to DL the (Source SDK) in your (Steam Tools) section and then open up the Hammer Editor and then select TF2.
Here's a link with lots of tutorials on TF2 mapping, modeling, compiling, etc. --
www.fpsbanana.com
rolleggroll
Love by the TSA
rolleggroll
453 Posts
Like now.
Rolleggroll & I were playing early this morning.
There were only 2 of us so he changed the map to Duel-Duel and it's been stuck there ever since. Because I don't have the password.
I PMed prime for it, but he must be out and about today.
At least not online.
I've been playing on other servers all afternoon now because no one or only one or two people come in for duel-duel.
lol. my bad. I thought it would just change after a while.
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GHoosdum
tequilavangelist
GHoosdum
10,277 Posts
Can you post the direct server links for the other maps? I only downloaded warpath and stronghold, then had to stop last night when the server switched to sno fort because I didn't have the map.
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primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
fpsbanana.com is where I get all of them.
Hawk
Veteran Icrontian
Hawk
2,866 Posts
That's where I get all my customs too.
Winfrey
kaishakunin
Winfrey
1,860 Posts
I know we got sno_fort and warpath and stronghold but what other maps do we have?
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rolleggroll
Love by the TSA
rolleggroll
453 Posts
we got duel_duel2. its basically an arena where one team tries to spawn camp the other.
NiGHTS
Givin'em the business...
NiGHTS
1,636 Posts
...that should be used by having everyone line up against a wall or sitting and watching from spawn as people come out one by one to duel.

It would be kinda cool and fun if we could make that work one night.
primesuspect
The Icrontic Guy
primesuspect
27,798 Posts
We also have ctf_turbine, which I've only played a couple of times, but liked.

you can issue rcon maps * to see what's available.
Winfrey
kaishakunin
Winfrey
1,860 Posts
Is turbine re-make of the UT map turbine? Cuz that would be sweet...
TiberiusLazarus
I Miss Keebler
TiberiusLazarus
767 Posts

» Subscriber

...that should be used by having everyone line up against a wall or sitting and watching from spawn as people come out one by one to duel.

It would be kinda cool and fun if we could make that work one night.
That would be some good times. But we would have to get it to work. Maybe have everyone who is not fighting go spectator? We should try that tonight .
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