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CB
Doktor Schnabel von Rom
CB
5,964 Posts

Mount & Blade - What Oblivion should have been?

Mount & Blade - What Oblivion should have been?
Crazy Joe
Cousin Zeke
Crazy Joe
1,572 Posts

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Re: Mount & Blade - What Oblivion should have been?

From a small, and previously unheard of studio comes a game that, with just few tweaks could be the best open-ended RPG ever.
It might be unknown to you, but I've been playing Paradox Interactive (although I know this is a TaleWorlds game) games for years. Based on your reviews I am going to check it out. I am downloading the demo now.
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Crazy Joe
Cousin Zeke
Crazy Joe
1,572 Posts

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Re: Mount & Blade - What Oblivion should have been?

If you go to the game's forum here you can see all kinds of mods for M&B.
TiberiusLazarus
I Miss Keebler
TiberiusLazarus
767 Posts

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Very nice review. I completely second the need for a follow mode as well as a better system for management of your party memeber's skills and inventory.
UPSWeezer
Ninja Warrior
UPSWeezer
794 Posts

Re: Mount & Blade - What Oblivion should have been?

I love the demo. Played through it like 8 times.
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CB
Doktor Schnabel von Rom
CB
5,964 Posts

Re: Mount & Blade - What Oblivion should have been?

It might be unknown to you, but I've been playing Paradox Interactive (although I know this is a TaleWorlds game) games for years. Based on your reviews I am going to check it out. I am downloading the demo now.
Yes, I was talking about Taleworlds. Paradox is just the publisher, Taleworlds is the developer. This is their first game, and they've been working on it for three years.

Off to a good start if you ask me.
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Gate28
Resides in your bowels
Gate28
963 Posts

Re: Mount & Blade - What Oblivion should have been?

The game is great.

I heard some mom and pop in Europe made it by themselves.
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mas0n
technosexual
mas0n
1,485 Posts

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Re: Mount & Blade - What Oblivion should have been?

Great review CB. I'm going to give this a try; downloading from their site now.

We are offering Mount&Blade through a try before you buy model. You can download the game and start playing right away. What you download is not a demo, it is the full game. There is, however, a level limit at 7. When your character reaches level 7, you can start a new game or, if you decide you like the game well enough, go on and buy a license online. As soon as you buy a license you will obtain a serial key which will remove the level limit. You will not need to download the game again.
I wish more developers/publishers would do this.
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UPSWeezer
Ninja Warrior
UPSWeezer
794 Posts

Re: Mount & Blade - What Oblivion should have been?

Great review CB. I'm going to give this a try; downloading from their site now.



I wish more developers/publishers would do this.
Thats the same thing on Steam. Full game till level 7. You could just download it there.
mas0n
technosexual
mas0n
1,485 Posts

» Subscriber

Re: Mount & Blade - What Oblivion should have been?

Thats the same thing on Steam. Full game till level 7. You could just download it there.
Righto, didn't even see it on Steam.
CB
Doktor Schnabel von Rom
CB
5,964 Posts
FYI: this game is only $15 on Steam right now, as part of their year end sale. If you were thinking of picking it up...
Silent
Guest
M&B is an excellent game, though the basic game (Native as it is known as) is very open and a little lacking in the RPG/Strategy side, the combat part is superb, it makes you wonder why nobody else has managed to do mounted combat in any other RPG.

The real strength of M&B comes in it's community support and very active modding, some mods are just graphics changes, some are realism changes, some add or change gameplay features or have new maps and the truely impressive (and there are several) combine all of these. Mods based on the Crusades, 100 Years war, Napoleonic Era, Lord of the Rings, Star Wars and many many more are out there and these add so much to the game filling in what some people might feel is missing, or just adding great fun.
CB
Doktor Schnabel von Rom
CB
5,964 Posts
Silent reminds me that I wanted to make another update to this discussion:

I got about 600 days into the game, and eventually reached a point where the game fails, and I was disappointed.

The issue is actually an extension of the world map AI issue I mentioned in the article. I eventually got to a point where in order to advance my goals, I needed to start taking over cities. This required cooperation of several lords (at least) and a bit of an in-game time investment. It takes several days of building siege engines in order to attack.

Here's the issue: The lords are impatient and easily distracted. Something in their AI makes them place passing caravans and scouting enemies higher on their priorities list than helping me with a siege. So any time a caravan or weak enemy walks past the siege, the entire group breaks siege to chase them, sometimes half-way across the world, before returning. If they're still gone when I finish building the siege engines, I cannot attack, because I will lose without their help. If you don't attack while the siege engines are ready, you have to rebuild them.

I finally took one city after dozens of attempts, but trying to take a second city was so frustrating that I finally quit the game. I could have accomplished my goals if the lords under my command had just stayed to help.
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