AMD comments on NVIDIA dropping PhysX support when ATI hardware is present
Could shenanigans be afoot with NVIDIA’s PhysX technology?
Just days ago it was reported on Geeks3D that those who use an ATI GPU for graphics while offloading physics to a PhysX-enabled NVIDIA GPU will no longer be able to use such a setup. From NVIDIA driver version 186.x onward, whenever ATI hardware is detected in a system, PhysX is disabled. If you want PhysX, you’re going to have to use all-NVIDIA hardware to get it. PhysX technology has been the property of NVIDIA for some time now, so you may be wondering why this is a problem.
Well, about a year ago, a group of developers began working on porting the CUDA-based PhysX API to work on ATI’s Radeon cards. NVIDIA gave those developers official support. Also, up until the ForceWare 186.x driver, NVIDIA cards would happily handle physics no matter what GPU was powering graphics. NVIDIA has now disallowed both solutions, and that suggests they’ve had a big change of heart.
The whole fiasco began on the NGOHQ forums where user darthcyclonis discovered PhysX was being disabled, so he emailed NVIDIA regarding it. He received the following response:
Ready to 






Our first meeting of the day was with NVIDIA which was eager to demonstrate their new 3D goggle technology to us. These 3D goggles (MSRP $199) are radically different from other technology you may have used and seen before. Instead of relying on software manufacturers to make the game compatible with the tech, the NVIDIA drivers can interpret the depth information in the z-buffer to set the stereo depth.