NVIDIA’s take on AMD’s open source Bullet Physics
Last Wednesday, AMD announced a partnership with Pixelux Entertainment to develop an open source physics initiative called Bullet Physics. The new API is being written in the vendor-neutral OpenCL and DirectCompute languages; that means games which use Bullet could run physics on ATI and NVIDIA cards alike.
We know what AMD’s perspective on the new initiative would be, so we turned to NVIDIA to get their thoughts on what Bullet meant to them and the market at large. We heard from NVIDIA’s Director Technical Marketing, Tom Petersen.
Icrontic: Does NVIDIA intend to support Bullet Physics, as it is based on open industry standards which NVIDIA supports?
Tom Petersen: NVIDIA does support Bullet (we met with Erwin at [The GPU Technology Conference]). We like any software or API that makes it easier for anyone to use GPUs more effectively. As a matter of fact according to Erwin (the creator of Bullet) he uses NV GPUs to develop his code – He even provided a quote for us to that effect:
“Bullet’s GPU acceleration via OpenCL will work with any compliant drivers, we use NVIDIA GeForce cards for our development and even use code from their OpenCL SDK, they are a great technology partner.”
Erwin Coumans,
Creator of the Bullet Physics Engine
Ready to 





