TheInquirer, ever a hotbed of salacious tidbits, has run a story indicating that NVIDIA is accusing ATI of cheating in Far Cry 2 by speeding up rendering through the elimination of minute scene details.
NVIDIA alleges that ATI has cheated benchmarks by tinkering with the zbuffer, a rendering technique that assures certain objects appear in front of others moving towards the horizon. Big green says that ATI is swapping to a method called R32F which wouldn’t force ATI cards to render scads of detailed rocks scattered about the ground in Ubisoft’s newest title.
Meanwhile, followup with ATI driver development lead Terry Makedon indicated that the issue at hand is little more than the error of a driver engineer. Makedon said that a fix for the mistake was included in a hotfix for Stalker: Clear Sky, recently patched to support DirectX 10.1 , because it made sense to do so.
As can be expected, NVIDIA has suggested the idea that the hotfix is really a tacit admission of guilt because it was coincidentally released within 12 hours of the initial accusation.