Games like Final Fantasy Tactics did not have the battles as puzzles. In FFT you were free to build your party however you chose, and get past battles however you chose. There was no magical solution to solve it. Ditto with Tactics Ogre -- the old Team Quest knew how to make SRPGs.
I completely disagree that every SRPG has battles which are puzzles. This is true for lesser tier SRPGs like Disgaea and Jeanne D'Arc but for the best SRPGs like FFT, TO, and even Front Mission 3 they were not puzzles but walls for you to overcome with all your power.
BTW Primesuspect, regarding VC: I was really amped to get VC and buy a PS3 just for it -- make no mistake this game is a system seller for me, I just haven't gotten around to getting a PS3 yet.
But I read some reviews where the battle mechanics of the game felt "canned" instead of free flowing. The rock-paper-sword mechanic was relied on a little too much. For instance tank shells are designed to be anti-tank, so if they hit an infantry soldier they don't get damaged much -- which of course is ludicrous.
How was your experience of the game's damage model in relation to that?
Valkyria Chronicles arrives on PC November 11 with all DLC included. $19.99.
Preorder is $17.99 on Steam
Pre-purchased with no hesitation (hopefully it's a good port). Thanks @mertesn!
I never did get a PS3, but the only games I really wanted to play were this and 3D Dot Game Heroes. Between this PC port and Voxatron, maybe I don't need a PS3 after all.
I also purchased it immediately. I can't wait!
I bought my PS3 just to play Valkyria Chronicles.
Preloaded last night (WTF 16+GB). Played it today. Am not disappoint.
Forgot it came out. Crap. I had things to do this weekend.
Looks like an anime WW2 kinda interested though I'm hesitant as it's a port.
It's a good port.