New Releases for The Week of Jenny McCarthy and King Arthur

CBCB Ƹ̵̡Ӝ̵̨̄ƷDer Millionendorf- Icrontian
edited December 2009 in Gaming

Comments

  • kryystkryyst Ontario, Canada
    edited November 2009
    Fighting Fantasy for the win. Been waiting for this game for awhile now. I just hope it plays as good as it sounds and lives up to it's legacy. My biggest concern is that it's only supposed to have a 10hr game time. I was surprised to see this. I was originally expecting a much longer almost continuous play experience.

    King Arthur looks really good and from what I've been reading sounds awesome. Not dissimilar to Mount & Blade but at an army scale and much prettier. Now if only there was a merging of the two games so you could take control of King Arthur on the field and run down your opponents Mount & Blade style while the battle wages around you. That - that would be my definition of a perfect game.
  • Cliff_ForsterCliff_Forster Icrontian
    edited November 2009
    The King Arthur RTS could really use for Monty Python for added realism.
  • UPSLynxUPSLynx :KAPPA: Redwood City, CA Icrontian
    edited November 2009
    Wow, Fighting Fantasy looks awesome. I'd be curious to hears someone's thoughts on it who's spent some good time with it.

    It looks like it plays well enough. I could get along with 10 hours of play I guess, I do like to grind in RPGs, so I presume I'd effectively extend it's game time by doing that.
  • kryystkryyst Ontario, Canada
    edited December 2009
    Put about 3hrs into Fighting Fantasy now. It's a lot of fun. There are a few rough edges but overall it's a great Old School feeling dungeon crawl but with a nicely updated look. The controls work pretty well. You use the D-Pad to move F/B and Strafe. You can then either use the stylus to look around and turn or the buttons. The shoulder buttons do your attacks and for spells you map them to quick slots which you touch to activate.

    The game can be punishing. It reminds me of some of Atlus's recent games only way better looking and not as difficult or seemingly futile. It's a solo game so it's just you against the dungeon. The game auto saves every time you enter a new room and at other events as well as save points throughout the dungeon.

    You character is built up of typical stats + skills + spells + equip buffs. Each level you can boost a stat and a skill. You start out with only 2 skill slots from about 30 so you can get a lot of variety in starting characters. You earn more skill slots at certain intervals throughout the game (probably says in the manual but who reads those things).

    I'm a fan of old school dungeon crawls and this is probably one of the most polished ones on the DS so far. Looks great plays well and isn't as brutal as an Atlus game (which I do actually enjoy).
Sign In or Register to comment.