You found the friendliest gaming & tech geeks around. Say hello!
Thrax
Professional Shill, Fashion Police, Complex Hierarchy Interpreter, Community Leader, D&D Supernerd, Supporter, Dance Commander, Official Rep, Expo Attendee
Icrontic — Home of the Big Beef Burrito since 8-8-2000, fool. A Short-Media community © 2003–2013. Powered with <3 from Vanilla & WordPress.
Comments
Only thing I don't get when going for photorealism is pimping your lens flares. Human eyes don't get lens flares...
Now the particle effects lighting sequence, THAT looked next gen. And the prop-wash affecting the vegetation was great. Crytek needs to work on more details like that, and take advantage of the head-start PC has.
I dunno. Crysis 2 had similar tech demos that looked really fantastic, but when I actually played Crysis 2 on PC at max details, I was disappointed. Too many concessions were made for the console port (not to mention a preposterous implementation of DX11 that was a complete cop-out). I'm hoping they improve with Crysis 3, but it's had to have faith in that franchise anymore considering what they've done.
If you can't convince with the surface, I care not for how swell it looks below. Photorealistic immersion is a package deal, all or nothing.