I can't play my favorite class right now because any team I join already has too many medics.
I'm looking forward to the new weapons and achivements for the class, but the non-conformist in me wont let me play medic until it's unpopular again. :/
I was looking at the new weapon artwork, and I noticed something about all the weapons: The starting loadout for each class all looks like things that were either thrown together from random bits of other things (Like the flame thrower and the medigun), or just grabbed off the shelf at the gun store (like all of the shotguns and pistols). When you compare the artwork, the lvl 1 equipment all looks sort-of half-shod compared to the new stuff, and from the look of the lvl 1 equipment for all of the other classes, they had this 'upgrade' concept in mind from the very beginning.
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The new level is nice too, I fee llike I haven't really tried it yet, since I only tried it on 'all medics day' so far, and I don't consider that a trial of what it will be like to play for realz.
I do like the mechanic, however, and I hope that they release more maps that use it. I think that we might see a Payload version of Dustbowl soon, since it already seems to have a design (including tracks) that would lend itself to it.