TF2: Bobbys Mapping Adventure Log. Wanna Beta?
I hope I am not over stepping my bounds by posting/asking this here.
I need a group to beta test my map. I can run around all day by myself finding my mistakes but to test game play I need outside opinions. I would love to host a server for a couple hours but I'm not sure my DSL will hold up. It does alright for 1 person along with me on the LAN, me thinks it would be better on the Icrontic server.
I was thinking about planning Friday the 11th starting at 6pm PST (9pm Icrontic time?) or if there is a better time? That is flexible.
Things I still need to do:
Before Beta:
-Finish up a bit of the layout
-Optimize, Optimize, Optimize, and then continue to optimize. This includes func_detailing and vis optimization.
-Research if I can turn allspeak on in the map so we can discuss and hear everyones reactions during play.
-Once time/date is set in stone I will post this info on other tf2 mappers sites for more exposure.
When I can:
-Sounds and Soundscapes. Keeping certain sounds in/out of certain rooms.
-Lighting, currently default lighting, it works but causes some odd shadows.
-Lots of Detail
-3D Skybox
-Research and eliminate error "Can't load skybox file to build the default cubemap!"
-In game Cameras (Thats show ths points when you are dead

)
Map Information:
Name: cp_KewNet
This is a 4 point map. The goal is for the blue team to capture all 4 points in order while the red team attempts to stop this from happening.
Start time: 10:00 with each capped point adding 3:00
Setup time: 60 seconds
Layout: Based on a building I used to work in for a company called QNet. Point A is on the first floor, B on the second, C on the third and the final point is on top of the Red Spawn (To the side of the building).
Blue starts with two exits to the map (after setup of course) unlocking a 3rd upon capping point A.
I still have 2 major things to do. There is a courtyard in the middle of the building that turned out way bigger then I expected. I need to think of a creative idea to possibly cut this in half or the map will be slow due to vis. And currently there is access to the roof. I might cut the open areas on the roof and just make these routes that go above the 3rd floor. I just had a sweet idea while I was typing this that may help both of those.
I am learning as I go but that doesn't mean this is a noob map. Maybe I am giving myself to much credit, maybe you guys will hate it. I dunno.
As soon as I can optimize and get the file size respectable I will be hosting the map for download so you can check it out before live play if you want.
So yeah, thoughts? Offers? Reservations?
Thanks for listening to my mindless ramblings,
-Bobby