Best Of
Re: My current 3D Printing project
More progress, more pictures.
Sheep, wheat, clay, wood, and the desert. 
The forest/wood tile was the worst of the bunch so far. Took forever to process, even after kicking it back to 200micron. I've been printing the rest at 200, the level of detail provided by 100 doesn't show enough to be worth the 5 hour print times.
Here's a single shot of the wood. TONS of individual little trees. 
Re: Myrmidon's Mighty Mass of Merriment
Alpha Protocol
To qualify the following, compared to most of the games on my backlog, Greek Codename was at least decent.
_If you can 'hack a computer' in a hospital gown with no tools, the sysadmin wasn't paying attention. If physical access is easy to get on your computer, then protect your bios, boot order, and single-user mode, people._
Alpha Protocol seems to be the spiritual successor to Spy Fiction. It's like someone played Metal Gear Solid 2 and thought the storyline was too confusing to follow, so they dumbed it down. Then, they gave it to marketing and marketing said 'no, fuck all this dialogue you've recorded, people like snappy one-liners, I want every phrase to try and be a snappy one-liner.' Then, they ran out of money for QA.
_Ragdolls._
They always run out of money for QA.
It could have been so good, too. The real soul behind Alpha Protocol is the decision making. Sure, you only make five or so SERIOUS decisions in the game (otherwise, you decide whether you want to make a Michael Scott level snappy-one liner in an angry, professional, or suave voice), but when those important decisions come up and you choose, you legitimately get the feeling that you should have saved beforehand to see what the OTHER choice held. And when the game reminds you that you made that choice down the line, you think back and try to figure out how things might have played out if you'd taken that OTHER path, and left the OTHER jerk alive... and you're left thinking 'damn, there must be an entire other half of the GAME that I'm missing.'
I have no idea if that's the case, though. Maybe the game shoehorns you onto the storyline no matter what your choice is. Either way, it gives the player the FEELING that their choice made a difference.
That's about the only shining quality that AP has, though. Otherwise, everything is just... middling. Not bad, not good. Middling (and easily exploitable) mechanics, middling story, middling voice acting (I take that back... terrible voice acting), middling controls on the PC port (ports are seriously the worst HOW DO YOU STAND TURNING SO SLOWLY WITH A JOYSTICK), middling dialogue, a middling buy/sell and inventory system, middling character-building (lol which weapon do you want to specialize in)...
I mean, they tried. Honestly, this game just needed polish. Flesh out the characters a little better, make the writing more believable, get some guards that don't stare at walls, pull the stick from the voice actors' collective ass... we could have had something here. Better ragdolls. Guards that turn like humans, not spinning tops. Fewer minigames with more variety and realism. Instead, it's just... well... I can see the appeal, but I'm just not interested.
_Henchman 101: "Wall inspection is to be done off company time."_
Myrmidon
Re: Overwatch
I just finished watched this and came here to post it. Brilliant series by Gamespot. Definitely worth taking the time to watch, if anything to be inspired by how humble the team is. Fascinating look into how Blizzard operates.
Also, shockingly, they confirm that Tracer is basically the only surviving thing from Titan at the end of the first video. Crazy.
Here's part 2 and 3:
UPSLynx
Re: Overwatch
I had wondered if Overwatch was the remains of Titan or if it had anything at all to do with it. This first part of this documentary answers that.
Edit: Parts 2 & 3 weren't up when I saw this and posted it. Lynx got our back.








