Best Of
Re: Full heroic clear. Legion coming this year. Now what?
Congratulations, IC, we beat the game.
Heroic HFC progression is now done. All active raiders have Ahead of the Curve and their gloriously glowing mooses.
Now we can sit back, relax, and have goof-off time until Legion arrives. It's like going on vacation!
I'd like everybody to compile a list of bucket list items; things they'd like to accomplish with the help of the guild. We'll spend our Sunday and Monday time slots on going down these lists and helping people get their stuff done. Saturdays will still be gear-up/alt raids with @Levex, so if you still want to get your tier pieces or gear up an alt, we'll still be doing that.
Things I'd like to do:
- Mythic Highmaul
- Heroic BRF (yep, still haven't done that)
- Mythic BRF
- Glory of the Hero
- Glory of the Draenor Raider
- Tranquil Master (I still need Sha of Violence and Sha of Fear)
- Glory of the Raider 10
- Glory of the Raider 25
- Glory of the Ulduar Raider 25
- Glory of the Icecrown Raider 25
- Glory of the Cataclysm Hero
- Glory of the Pandaria Hero
- Glory of the Dragon Soul Raider
- Glory of the Firelands Raider
- Defender of a Shattered World
- Glory of the Pandaria Raider
- Glory of the Thundering Raider
- Glory of the Orgrimmar Raider
I'd like for these to be Guild achievements, so at least 8 of us need to go 
Re: Team 93 back on a downward slide
Yes, I'm sorry. I'm on my honeymoon, and I left my PC folding, but it crashed like the second day I left. I monitor it every few hours when I'm in town, but nothing I can do from this far away.
So yes, stability. Even with what I think is a -20% underclock on frequency and a +10% boost in power (in theory, giving it more than enough power to handle what it should be calculating), I still encounter frequent hangs. Stabilize me and you'll have all my PPD more regularly.
Snarkasm
Re: Team 93 back on a downward slide
I recently purchased a few new GPU's but have had issues with the drivers causing BSODs. As soon as I get that taken care of...
Re: Team 93 back on a downward slide
I turned off my GPU while away for the weekend, but its 100K PPD are back in business as of last night.
Re: Rocket League on Xbox One
Cross-network play coming!
http://www.rocketleaguegame.com/news/2016/03/xbox-one-cross-network-play/
Re: Myrmidon's Mighty Mass of Merriment
Tomb Raider: Underworld
Some things get better, some things get worse. Screenshots didn't get fixed. :/
Myrmidon
Re: HTC and Valve are releasing a VR headset. Vive.
So here's the thing. VR is something I've wanted to succeed for a very long while. I remember playing with the Occulus DK1 at expo 2 or 3 years ago when @mertesn brought it. It was neat, as a proof of concept, but holy crap it had a long ways to go.
Fast forward to late 2015 and a buddy lets me try the Samsung Gear. It blew my mind. There's a demo where you're in the middle of a WWE NXT pay per view, you're front row in the audience and you look around at whatever you want during the match. Super dope. Amazing experience, and LEAGUES ahead of what I experienced with the Occulus DK1 years ago.
But then the lenses start to fog up badly, and you can't really see. And then the straps start to annoy your noggin. And then your phone's battery is low, and then the virtual video ends, and then you reach for your beer and you knock it over. It was cool, great, even, but a niche experience at best. But all that considered, it gave me a sneak peek at what to expect, and I was into it.
Then the price announcements dropped. Occulus Rift for $599. $799 for the HTC solution. And on top of these insane prices, there's the hardware requirements. I have a brand new top of the line gaming PC at home with two GPUs that I built less than a year ago, and even so I don't have the hardware required to run an Occulus Rift because my GPUs are only GTX 960s and are one step too slow. Are you kidding me? Who in the WORLD is going to be OK with this outside of hardcore enthusiasts?
They say with VR you have to expereince it to believe it, and as somebody who's done just that, I 100% agree. But that price point? Forget it. Too high. Too much risk. Not enough notable exclusives. Not enough reasons to invest. At 800 bucks, I can build a new gaming PC. I can buy a console, tons of games, and an entertainment solution. I can buy a BOATLOAD of games for the systems I already own. Why bother? Right now, VR is begging for the enthusiasts to invest, but to this enthusiast, that price point is way too high with far too little a return.
I've got a few close friends working at Occulus. I have easy access to it. I'm the target market. But after all the demos, hands on, insider previews and promises of future goodness, I just can't get on that horse. I get it, bleeding edge tech commands a high pricepoint. But if you want to introduce an entirely new form of media and entertainment, this is not the way to get the mainstream on board. And praise enthusiasts all you want, those whales buying all the top dollar gear, but if you don't get the maintstream on board, you won't make history. Simple as that.
I really, really want the Vive and Occulus to succeed. But there's a long ways to go, and the general public just thinks the tech is gimmicky or creepy right now. And if your price points are close to a grand, people are just going to laugh at it.
Never forget how people reacted to this pic, it tells the story without putting down a single word. Casual consumers think this tech is creepy, and they will never pay 5-8 hundred bucks for it.

UPSLynx
Re: HTC and Valve are releasing a VR headset. Vive.
AR and VR are married. What's good for the goose is good for the gander. You've just acknowledged how the market will grow: through different form factors that ultimately grow the VR market as a whole.
We are now at the point where VR is already mature enough to provide a variety of differentiated experience/performance/price envelopes. You're even interested in one of them! 
But it's never been like that before. And most people don't seem to be imaginative enough to see beyond the (already incredibly diverse and multi-billion dollar) first generation.
Edit: it takes a lot to fundamentally alter the buying habits of the GPU market. A lot. The demographics have been stable for a decade, but the rise of VR has triggered an undeniable change. It's an amazing canary in the coal mine attracting the leading edge of the bell curve.
Thrax
Re: HTC and Valve are releasing a VR headset. Vive.
I don't think the idea behind VR is going anywhere, I just don't think that VR in its current from (which, let's face it, is the exact damned same as it was in the early 90s) will be the thing that gets Aunt Sally and Hipster Joe and Everyman America buying into it. You're talking about the "types of GPUs people are buying". Who the hell buys GPUs? 10% of the people in the world? 5%? Compare that to who owns a TV or a smartphone. I think we're both saying "mass market" and yet talking about absolutely completely different things. You're talking about what is ultimately a niche market (PC enthusiasts).
When you put a device on your face and two things in your hands and are forced to be stationary while simulating being in another space, it's just lame, no matter how comfortable, immersive, slick, or wow it is. It's unnatural and it just won't take off. You're not going to see middle-aged businessmen in France using VR tech in everyday entertainment or 25 year old girls in Manhattan sitting around with a VR headset on, just like you don't see them upgrading their gaming PCs with new GPUs.
Now; when I see Microsoft's HoloLens, I think, "That's more like it. That's the right direction". I don't know what it is, but something along those lines could take off. I think augmented reality is the path forward; the more something allows us to experience the digital world in the real world, the more likely we'll see actual mass market acceptance. I want to interact with digital media in every day space; not have to have a "chamber" where I can play around with my VR toys.
Re: _K's krazy krash kourse of KATastrophe
The Typing of the Dead/The House of the Dead(5.9 hours): Technically this is two games but I am counting it as one. Typing of the dead is a eduitainment title. You are playing through The House of the Dead by typing words or phrases to shoot enemies. This is kind of fun and kind of annoying. The game comes out of a series of arcade light games that were pretty much quarter burners because they were designed for only two players and had several points where you ended up taking damage no matter what. These facts never stopped me from dumping a couple dollars into the game any time I saw some and my parents gave me thirty minutes. Dude these games were dark.......
The typing game is pretty darn hilarious between the constant jibber jabber among the characters and hilarious phrases that show up on screen; "cock socket". You can load custom dictionaries in so you get phrases like "cock socket" or "by the power of grey skull". The custom dictionaries impact game play in a negative way because the phrases are normally longer which means to get a few chuckles in you will be taking more damage. Balance between the standard scripted game play and typing interactions is really good. My only real complaint is that the characters are walking around with guns instead of keyboards like the original.

Replaying The House of the Dead brought back all the memories of House of the Dead 2, Carnevil, and Area 51. Man the bane of the arcade for just the cheap crap they did to kill you is relived in the modern age. Detection and models don't match, dmg isn't linear, guns have recoil AND the screen moves itself, enemies pop up to do snap dmg, RELOAD RELOAD!! There are so many things wrong and right with this game. You climb through a window and the screen rotates like if you had to actually climb through. There are pocket universes in every room so as soon as you turn your back mutants spawn. Game engine and Graphics engine aren't in sync a lot of the time. WHAT? I JUST SHOT THAT POWER UP GIVE IT TO ME! But this game has a story it needs to tell you, one that will stay with you forever. You could be playing solo at an arcade slowly watching your hit points disappear in a boss battle only to have a complete stranger run up, drop two quarters in, and come in for the rescue. All of a sudden you are both calling shots and swinging on the other side of the screen when the waves get heavy. This is a person you don't know and will never see again but for 10 minutes you are best friends slaughtering everything in your path attempting to save the world.

Games Completed: 116
Time: 5 weeks 43.21 hours
_k

