Best Of
Re: World of Warcraft: Legion discussion
Second and last day of BlizzCon notes:
On Professions:
- Profession UI Upgrade
- The above point includes a favorites tab, an unlearned tab, and an expanded window for less cluttered viewing.
- You're only able to learn a couple recipes from your trainer at the beginning.
- Some recipes will have ranks, up to Rank 3.
- These ranks make the recipe more efficient to make.
- Most recipes will be acquired either trough a questline specific to your profession or by world/dungeon drops and exploration.
- Mining and Herbs nodes are shared now.
- Similar WoD style upgrade path, but through only 1 shared material.
- Main way to get this material is by breaking down equipment for it.
- Trying to make each professions products special and unique.
- Examples include Engie goggles being made of gun parts and have an active to shoot at a target.
- Jewelcrafters gear will come with a guaranteed socket and possibly with a class specific bonus.
- No more Major Glyphs. Important major glyphs are baked into abilities now. Minor glyphs are staying but are consumables applied to the spell/ability.
On Gear and Stats:
- Fleshing out the world drop system.
- Wants this gear to be relevant throughout the expansion.
- Is random, small chance drop but can be targetted.
- These world drops will be Legendary and offer strong effects depending on playstyle, role, class, or spec.
- Example: "Everytime your DoTs/HoTs tick, they have a chance to tick for the full initial value instead of the regular tick."
- All Legion items can be affected by the Warforged system.
- Duplicate loot on Personal loot can be traded to those eligible.
- Multistrike removed because they felt it was just another form of Crit.
On Transmog:
- Reaffirmed what they said before.
- The look will be added to your Wardrobe collection when the item in question becomes Soulbound.
- Wardrobe is account-wide.
- Addtional Transmog UI. Looks like "MogIt" addon (shows the item on your model instead of just the items icon.)
- "Outfits" feature - Saved sets that can also be shared easily. Can be made spec specific.
- Shirts, tabards, and weapon enchants will now also be transmoggable.
- Quest history will be scanned and all possible transmog rewards, whether you choose that item or not, will be added to the wardrobe. (omigosh I can get my green WotLK Nesingwary cannon back!)
- Old vanilla quests/deleted quests will also be counted.
- Shoulders can now be hidden.
On Class Changes:
- Goal for this expansion was to make all the classes and specs more defined and unique.
- Most specs are changing up to various degrees. Survival, Shadow, Demonology, Subtlety, and Outlaw specs are changing up the most.
- Outlaw is what Combat rogues are changing into. Supposed to embody the pirate/thief/bandit/etc fantasy.
- Subtlety is supposed to be "a true ninja".
- Shadow Dance as a passive - 20% chance per combo point spent to reenter stealth, and that stealth does not break on damage. Also - Shadow strike teleports rogue to target and does double ambush damage.
- Shadow Priests now use Insanity instead of mana or orbs.
- Builds up though attacks. Attacks grow stronger as Insanity increases until Priest enters Void Form.
- Void Form greatly increases damage and interactions of abilities until it depletes.
- Demonology will be about summoning and empowering demons. Restarted from scratch. Is all new.
- All Warlocks are back to Soul Shard system.
- Survival hunters are melee and pet. Some of it's unique ranged abilities from before are being moved to Marksman.
- Death Knights only have 1 type of rune now.
- Only Restoration shamans will have mana now. Enhancement and Elemental will use a build-spender resource based on Maelstrom Weapon.
- Discipline Priest healing will be more about the damage.
- Buffs allies. Said allies get healed based on how you attack.
- Will still have absorbs. They won't be as strong as now.
- Base Druid abilities pruned per spec. No basic resto/boomkin/bear abilities when in Cat spec.
- New "Affinity" talent row for Druids. Give you abilites based on "spec" choosen.
- Example is Bear can choose Cat or Boomkin Affinity, so that when not currently tanking a boss or mob, can pack on the dps.
- Guardian Druid's tanky-ness will be about more health and toughness rather then dodge.
- Innervate returns but only to Boomkins.
- Boomkins get a mechanics redesign. Goal is to play the game not the "UI game." Now have builders and spenders with different ideal uses.
- Fury Warrior charges (as in "ammo" not 'dash") are pruned.
- Arcane charges are now a resource for Arcane mages in additoin to mana.
- Also get a new mastery that increases total mana.
On Talents and Spec Changing:
- No more themed rows. The above Druid Affinity row being a pseudo-exception intent wise.
- Parts of similar themes are now spread out throughout the tree. If you want to be a CC master, you can take all the CC talents available.
- Rows now try to follow a "Active vs. Proc vs. Passive" style.
- Much more spec specific talents. About 2/3s of the talents per tree should be spec specific in Legion.
- They like how Fury warriors have it currently. "Core rotation is simple but lots of engagement through talents. You can add 5 active abilities through talents that change your rotation - or opt not to."
- "Now you can increase your active abilities if you want or you could take more passives. This lets players control the complexity of their spec/playstyle"
- Talents may no longer have a cost to change. As they expect you to be changing them a lot per fight should you wish.
- They want you to want to stay in one spec, and for most of the changing to come from just swapping talents around.
On Roles:
- Tanks no longer have Resolve. Fulfilled a need that will no longer be present in Legion.
- The "need" was for certain tank abilities to have a little help mattering as active mitigation.
- Now they have 'em baked in or added new abilities for the spec.
- The active mitigation is to be toned down a bit in Legion. They felt it mattered a bit too much in WoD.
- Goal is to make it so that it's still important and a good show of tanking skill, but not unforgiving for new tanks.
- Healers will be stronger damage when ti comes to damage dealing.
Keep in mind that any of this could still change between now and the summer release of Legion.
Nor was everything that was covered at Blizzcon listed here. Plenty of details I chose not to include, cause I don't know if they would matter to any of you (any holy priests out there?), or the info was already covered before.
Also, why Markdown no want work?
Detroit Metal Works finally convinced me
To buy a race medal holder. This thing is super nice and very reasonable. Racing expos should just take all my money. That is all.
BetsyD
Re: All these years and I finally made my food blog
FOOD BLOG: I know I said I only have been thinking soups, but this one had to come first! https://forkandbite.wordpress.com/2015/11/03/blueberry-protein-pancakes/
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Thrax

