Best Of
Re: these shoes
I bought a pair of Oxfords for the first time along with my annual new sneakers. I must be growing up.
Well, sorta. One of my sneaker selections was still skating shoes even tho I haven't stood on a skateboard in a decade. 
Linc
Re: Mortise locks in the Sullivan House
Achievement unlocked: all quest items retrieved.
Still need a pocket door latch and maybe 1 exterior door latch, but they are very different and I haven't pull any apart to figure out what I need yet.
Linc
Re: Warcraft Movie Trailer
Speaking of the original game... my friend found his old manual/book from the original game.



Re: _K's krazy krash kourse of KATastrophe
12 Labours of Hercules III: Girl Power(4.9 hours): Did the first 3 chapters in one sitting, then half a chapter, then 3 maps, then 2 maps. Less grind compared to Part 2. Everything is pretty much the same except Hercules spends half the game getting rescued by his wife that can only water plants to make them grow fruit. You end up shooting fist up into space so you can punch someone in their stupid face. Finally done with this series forever.
Games Completed: 94
Time: 4 weeks 72.8 hours
_k
Re: _K's krazy krash kourse of KATastrophe
Morphopolis(2.3 hours): Click game that is weird. Some of the puzzles get a little annoying but simply because you think you have it but you don't. Stupid slider beetle puzzle. Half the game I spent trying to understand designs and figuring out the build for the level to only have it destroyed by the next thing I couldn't figure out that I was supposed to click after doing another task. 20 cents and kind of interesting.
Games Completed: 95
Time: 4 weeks 75.1 hours
_k
Re: _K's krazy krash kourse of KATastrophe
Lost Planet 3(11 hours): I played through this in about a week because I needed a break. Run and gun takes such little thought its much easier to sit back and enjoy a story. Never played either of the other Lost Planets but gives me some interest in going back since this is an origin story game. This episode of EDN III's story is supposed to be about the same length as the other two but it feels like they could of had a killer game if there was more time spent to flush out the side stories.
The characters really do have their own personalities despite some of them being designed to hate and love. You get the concept that the designers wanted you to re-explore areas after you cleared them on missions but the plot doesn't give you space except in the first few hours where you don't have all of your gear. There needed to be things to grind for to drive your character back out into the cold. Doing the core and core-side missions gave you all the currency you needed to buy all the weapons and upgrade your rig to the max. Why bother looking for albino Akrid when you have way above the firepower you need to clear the game with moderate skill.
Was funny having cut scenes at lower quality then the rest of the game. This game draws you in and makes you laugh while still breaking the 4th wall in regular intervals. Why does this game make it so hard for me to love it? There is a dodge system that you utilize a lot but you pretty much have to wait for attacks to hit you before rolling away...which is just silly. Then the QTC actions you take have to be predictive since as soon as they are on screen it is usually to late; the opposite of the dodging. Those are just sigh moments that make the gameplay feel cheap so the game is harder to a person. Big gripe being the freaking instructions on interactions are wrong or not present in a lot of aspects of the game....what the heck. "Press w/s/a/d" means tap f.........boss battles are missing instructions so you end up just spamming stuff after 10 minutes and realizing you aren't doing any damage.
The models have fantastic model mapping to the skeleton frame, allows you to walk under everything perfectly.
Games Completed: 96
Time: 4 weeks 86.1 hours
_k



