Best Of
Re: _K's krazy krash kourse of KATastrophe
Child of Light(8.7 hours): Interesting art style and battle mechanics. Played the demo on PS3 because my x thought I would enjoy it, she did. Caved on it along with several other games during the winter sale. They give you a lot of things to help you not lose. Strangely your party can only be 2 characters plus your ball of light thing, the main character can be swapped out. I say strange because you are fighting against 3 enemies a lot of the time which the way the casting/wait phase works makes it really hard in the last 3rd of the game.
The art style is a lot like "The Secret of Kells" but if you look at everything carefully you can see it is still rendered as a 3 dimensional model which is nice because then that allows characters in the game to really twist and bend without destroying the 2d perspective they are building the game around. Again another game where all the model and detection work is really well done, some times when you attach to an object to manipulate it things get off but I always consider that a moot point since you have already joined to it. This is an adventure game with major RPG elements and getting into fights with enemies involves running into them so you can avoid a lot fights if you want to skip areas. Now how you hit them depends on advantage to either side, this works like the spies backstab code -_- . There are plenty of simple puzzles to solve and most of them involve light or defeating the darkness, major play on good v evil. This brings about the fact you have a second "person" you control all the time, he is a small sprite/orb thing that shines on stuff to open doors, cast shadows, and make enemies cower. Blinding enemies allows you to sneak past them or in battle to slow them down in waiting/casting phases. This function is great because if you hit someone while they are casting then they are interrupted and their timer resets. So, you can have someone ahead of you casting but blind them and beat them to the punch blocking their turn. This sounds awesome, and kind of is, but it works against so much in later fights due to enemies just being so much faster than you. The light also heals you.
There are a huge number of things that I have never seen before in a game which made this all really interesting, except for the all the rhymed dialogue because that was annoying. Glad to be done with it quickly but the last 2 hours were grinding on me because several of the last major battles are long and I was not managing my buffs/healing well.
Games Completed: 69
Time: 3 weeks 91.77 hours
PS: If I ever finish this I better get something, literally think about the Backlog of Shame every other day.
_k
Re: Falcon Heavy, no big deal
This thing is so cool. Had a chat with @drasnor about the aerodynamics of a flying cylinder the other day, general behavior of how the grid fins work, the path, etc. So cool. Such math.
Falcon Heavy, no big deal
A rocket that is three massive rockets strapped together and then delivers huge payloads to LEO and then lands all three rockets no big deal.
Fucking SpaceX, man. How does it work.
Re: Raid Summary 01/26-01/27 2015
I'm going to change the Phase 3 strat slightly and we'll see if that helps.
Celsh






