Best Of
Re: A path to an Icrontic Board of Trustees
Hello friends, I'm back with an update.
The transition team was appointed and began its work on 26 Feb. I really appreciated the amount of interest we got; we only ended up selecting less than half the folks who put their name in the hat so we could keep the group small and focused. Our transition team included, in addition to Brian and I: @GnomeQueen @BobbyDigi @Sazbean @Garg @Annes and @Winfrey.
I'm excited to announce we concluded our work in late August, having produced an initial charter for the establishment of a Board of Trustees.
The goal of the charter is to create a basic framework for oversight and serve as a legal tool for governance. It's purposefully vague on a number of things, like how things will be managed day-to-day. That's up to the future board to decide!
In the end, we chose a Social Club (a legal definition under the IRS) as the best way to organize formally. If you choose to examine the charter, you'll notice there are references to defining membership and membership dues. These are legal necessities; it's not foreshadowing that we're going to start charging money to be on the Discord server, or anything like that.
We paid a special amount of attention to defining what this community represents, so we could define that to the best of our ability in the charter. This is what we came up with:
Icrontic curates experiences in gaming, hobbies, self-care, and mutual support. Icrontic values being an inclusive and welcoming community.
It's very difficult to retroactively define a 20-year old community, and I'm proud of the effort and care the transition team put into succinctly defining it while being neither overly broad nor needlessly exclusive.
Beyond governing itself, one of the most important sections of the charter is the establishment of committees. Icrontic already has a few standing committees: Admins, Moderation, and Expo Planning. Eventually, these will be formally set by the board, and the board will govern (or delegate) their membership. Building processes around this will make it clearer how to participate in a committee, what the rules are, and how to make changes.
The initial board will be set by Brian and I, and will be self-sustaining thereafter, choosing its own replacements. There are no term limits in the charter, but we do specify 2-year terms to create a logical time for folks to retire. And of course, the board is free to change this process at any point in the future by amending the charter, which is also defined in the document.
I’m happy to answer any question you have about the charter publicly or privately. I do ask that you take a moment to read the entire document first and consider it; it’s a bit more complex than it initially seems.
My hope is to open nominations for the board soon and have a board seated by Expo and ready to begin their inaugural term on 1 August. We’ll share a form for you to nominate yourself or another Icrontian (with their consent, please) and then we’ll conduct brief interviews before selecting a final slate and announcing it to the community.
Thanks for your patience as we worked through this process, your daily support in making this community a desirable place to be, and especially to the transition team to their months of effort earlier this year. As we look forward to our 20th Expo, we’re as strong as we’ve ever been. I hope this charter gives us the tools to grow even further.
![Linc](https://icrontic.com/uploads/userpics/279/nS5SVFJRG75KL.jpg)
Re: _K's krazy krash kourse of KATastrophe
Stray (5.4 hours): Alright I got outside but I want to go back in. Probably about a 3/7 for me, expecting a bit more. Very basic platforming since its on rails plus you just run around every where looking for stuff. The only hard parts are finding everything since some memories or soda machines are stuck sort of not where you would expect but the fact you can just spam X/A in a lot of places to see where you can go doesn't make it that difficult. Also the plot seems a bit weird for getting the cat out of the city when it was living with its family in the city like did I play a game where a cat got caught up in a political revolution and it is one of the unintended causalities?
Games Completed: 200
Time: 15 weeks 95.4 hours
![_k](https://icrontic.com/uploads/userpics/725/n89EUL0AOANYR.jpg)
Re: _K's krazy krash kourse of KATastrophe
Maneater(10.6 hours) - 100% on this game for the base version. Game looked fun when I heard about it but I didn't buy it on launch and then within a month it was free on Epic...sweeeeeet. Started playing the game right before and during EXPO which was fun and I did enjoy it though it felt hard to play more than an hour or two straight since you are a shark doing missions and there is very little variance; go here kill these or swim around and find POIs.
The game is a mocumentary style TV show following a shark hunter and shark as they battle it out in the swap lands. Everything is over the top but it really adds to the feel of the game since there are times you have to hop around on land to eat people and munch on a sign post. There are different classes of missions to perform in each region of the map and completing things helps unlock other missions which eventually give you enough resources to evolve/upgrade or unlock new mutations for the shark.
Since you are a shark and the game is not a pure skill based game as you go through you can modify or upgrade the mods on your shark either making you really tough, drop poison around you, or electrocute things. Do enough and you can unlock the entire set for an added bonus. This is useful and also a by-product if you normally work on completing all the missions and this is really needed to complete the final boss fight along with some of the toughest animals like a mad orca or a white sperm whale. The map for sure understands its meta needs and plays to it but a narrator talks the entire time and quickly runs out of lines to cover the very generic actions you do.
The game was a lot of fun expect for the initial grinding needed to get up to lvl 10, max lvl 30. You do get free play after beating the boss and they do a short lead into their DLC for a new side campaign but it didn't feel very compelling plus it raises the lvl cap to 40 so eh for a free game.
Games Completed: 183
Time: 12 weeks 110.6 hours
![_k](https://icrontic.com/uploads/userpics/725/n89EUL0AOANYR.jpg)
Re: _K's krazy krash kourse of KATastrophe
bitburner(1778.6 hours) - text based idle hacking game that uses js. Beat about 1/3 of all of the nodes but really just getting bored since the mechanics never really change. Kind of interesting game to understand how it works and find the better scripts for auto playing plus the strats to make your time between resets less futile.
Games Completed: 182
Time: 12 weeks 100 hours
![_k](https://icrontic.com/uploads/userpics/725/n89EUL0AOANYR.jpg)
Re: _K's krazy krash kourse of KATastrophe
Raft(17.5 hours): Calling this done as we have completed all of the story line. Pretty fun adventure, crafting survival game. You make a raft from trash you find floating in the open ocean and things you find on the occasional island you run across. There is an aggressive shark that continual attacks your boat ever X minutes. The story is very lose because it amounts to something horrible happened in the world where everything flooded and you are one of the couple of survivors. You need to build and research tools to navigate the ocean and find out what happened.
Games Completed: 181
Time: 12 weeks 95.92 hours
![_k](https://icrontic.com/uploads/userpics/725/n89EUL0AOANYR.jpg)
Re: _K's krazy krash kourse of KATastrophe
Grouned(60 hours): Played with @Massalinie and EmpireRoman through most of the game and Shaun dropped in for the last few weeks. This was all part of our normal Wednesday night gaming we do as a group. Grounded is honestly a fun exploration game because the map is sooo big that you can play the entire game while skipping or not finding whole areas of the backyard. Also the same strat doesn't carry through in all areas of the map because you have to deal with infected insects, underwater parts, burning hot areas, high DPS aggressive bugs, and the list keeps going on. The only draw back we really decided on was that the building mechanic was a little rough when compared to RAFT. Having to collect so many resources and transport them long distances is a massive time sink especially when some areas you have to build something specific to access it which requires chopping huge amounts of grass and then transporting it. Still a great fun game to play with others while slowly becoming the most dangerous life form in the backyard.
Games Completed: 188
Time: 13 weeks 162.35 hours
![_k](https://icrontic.com/uploads/userpics/725/n89EUL0AOANYR.jpg)
Re: _K's krazy krash kourse of KATastrophe
Stolen Realm (27 hours): This is a procedural turn based dungeon crawler. DnD with polygons. The game is pretty fun especially with friends as you can run a 6 person party. You pick missions to complete and each map is random plus providing you choices as you move into each area. Stuff goes start a mission, make a choice between rest/shop/treasure/encounter/battle, then finally a boss battle. Town is basically a hub of some specific vendors as all missions are a full encounter you warp to. There is a story but it isn't very compelling. Several bugs happen which might require you to replay some parts but other bugs are hilarious like dead bodies jittering across the map or slowly flying off into the nether.
Games Completed: 190
Time: 14 weeks 29.15 hours
![_k](https://icrontic.com/uploads/userpics/725/n89EUL0AOANYR.jpg)