Tough Break Update / Campaign & Smissmas 2015!
http://www.teamfortress.com/toughbreak/
Will detail out as time permits... Star Wars and all.
Similar to Gun Mettle, new skins, cases for particular skins and also a cosmetic case with new cosmetics.
And Game play changes!
All
Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
Upon spawning, friendly players will show an outline for 10 seconds
Updated various weapon descriptions to better detail their functionality
Multi-Class
Panic Attack
No longer auto-fires when fully loaded. Shots can be held and released at will.Reserve Shooter
No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.The Half-Zatoichi
Now considered a sword (increased holster and deploy time and increased range)
Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
100% life restore on kill changed to 50% health gain on kill that can result in overheal
No random crits
Scout
Pretty Boy's Pocket Pistol
Increased health recovered on hit from +3 to +5Mad Milk
Extinguishing an ally will now reduce the cooldown by 20%Wrap Assassin
Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Ball recharge rate increased by 25%
Damage penalty reduced from -70% to -65%
Soldier
Beggar's Bazooka
Decreased blast radius by 20%Concheror
Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.B.A.S.E Jumper
Removed hidden property of up draft when on fireMarket Gardener
Added 20% Attack Speed penaltyAir-Strike
Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Sniper
The Cleaner's Carbine
Reduced firing rate penalty from 35% to 20%
Added 'CRIKEY' meter which is filled by dealing damage
Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filledCozy Camper
Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.Jarate
Extinguishing an ally now reduces the cool down by 20%
Pyro
Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at rangeDegreaser
No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Removed damage penalty
Increased Airblast cost by 25%
Increased afterburn penalty to from 25% to 66%Phlogistinator
Removed 10% damage penalty.
When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effectsAxtinguisher
Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Medic
Medics now have slightly higher health regeneration when healing a hurt patient
During setup time, ÜberCharge build rate is now increased by 3x
Amputator
Taunt can now be activated by alt-fire
Healing done with the taunt now grants small amounts of ÜberChargeVaccinator
Removed 10% health regeneration on proper resist
Added slight ÜberCharge build on proper resist
Increased ÜberCharge rate from +50% to +67%
Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.Crusader's Crossbow
Healing a player with an arrow now grants a small amount of ÜberChargeQuick-Fix
Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Spy
The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
Dead Ringer
Initial damage reduction when feigning death increased to 75% from 50%Spy-cicle
Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
Fire immunity shield no longer appears when fire immunity is triggered
Heavy
Fists of Steel
Removed deploy time penalty
Added penalty of increased holster time by 100%Gloves of Running Urgently
Increased holster time penaltyWarrior's Spirit
Now heals 50 health on kill
Damage received and dealt increased by 30%
Removed health penaltyEviction Notice
Now provides 15% move speed bonus
Now increases damage taken by 20%
Demoman / Demoknight
Shield bash now deals damage at all ranges, scaled by distance
Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Splendid Screen
Removed the ability to deal charge impact damage at any range (now native to all shields)
Now increases recharge rate by 50%
Increased blast resistance from 15% to 20%Tide Turner
Now grants mini-crit instead of full-crit on charge bash
Reduced resistances to 15%Chargin Targe
Reduced blast resistance from 40% to 30%
Removed fire immunityClaidheamh Mòr
Removed charge duration bonus
Now restores 25 health on kill
Removed health penalty
Now increases damage taken while active by 15%Persian Persuader
Removed ammo pickups granting health instead of ammo
Added penalties of reduced primary and secondary ammo
Ammo pickups now replenish charge
Now gains charge meter on hitQuickiebomb Launcher
Fizzle time increased from 2 seconds to 4 secondsUllapool Caber
Base melee damage increased from 35 to 55
Added 20% fire rate penalty
Added 100% switch-to time penaltyLoose Cannon
Reduced projectile speed (now a visible attribute)
Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Engineer
After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
The Jag
Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.Rescue Ranger
Healing per bolt reduced from 75 to 60
Comments
More from the release notes:
General
Added Strange Count Transfer Tool
- Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
- Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
Updated the scoreboard
- Re-ordered some of the columns
-Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
Updated several weapon descriptions to better detail their functionality
Players can no longer use blast damage to move during the pre-round freeze period
- Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior
Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
Performance Improvements
Mac and Linux improvements (Windows Direct3D 9 players have these already)
- Texture streaming now enabled
- Reduced memory consumption by ~500 megs
- Faster map loads!
Players on Mac can now select 'High' texture settings
Added -default launch option to help players triage performance / stability problems.
- When run with -default, the game will ignore most convar settings and run purely with default options
- Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig in the console.
Fixed 5 second stall when opening options menu
Mannpower Changes
Regeneration powerup:
- Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased
Reflect powerup:
- Added pushback force to players who damage the powerup carrier (except for flame damage)
Added overheal effect to players whose max health is increased by a powerup
It was absurdly overpowered buuuut...
...I am sad to see the half-zatoichi go.
Fucking thank god. The half zatoichi getting random crits was absurd. The reserved shooter getting mini crits for no other reason than I was jumping. Most importantly fuck pyro airblast was broken still is but a little less so now. That not being able to air straffe was the dumbest shit ever. Makes scout that much better. If they could just fix airblast so it is no longer a giant sphere that would be awesome. The range on all flamethrower and airblast should be reduced though. All in all not bad changes.
They still should just not have reserve shooter on pyro
U mad bro?
Mad may be overstating it. Since 98% of pyros aren't smart enough to actually kill me that way but those 2% are annoying as fuck
I love the taunts the community comes up with.
Amazing. Mere hours after the update and release of this new tool, it has stabilized on the market. All strange parts are selling at their lowest $1 each, previously as low as 40 cents and the Transfer tool itself is selling for about $2.
98% of pyro are w+m1
Dec 22 update:
Had a visitor while working through a couple contracts today...
(I apparently have some sort of setting that hides most of the UI in kill cams, That's @XGPHero )
@BobbyDigi, you should show the one where I killed you. oh...wait...
That's a death cam from my perspective, that was you killing me
Nu uh?!