It begins!
RWB
Icrontian
Can any of you guess what this is the beginning of???? MUAHAHAHAHA!
3Ds MAX 6 rules over all!!!!
3Ds MAX 6 rules over all!!!!
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Comments
KingFish
Mucho detail being put in it, I already am at 3200+ faces on this bad boy And this is just the missile rack
What it really looked like to me was (and I don't recall the techinical name) a "delivery cannon." I saw it on Discovery channel a while back (year or two) where it could be used to project many different things, not just explosives but also project supplies or water, etc.
KingFish
This is "project 1" for my class this month, next month I will animate it, THAT should be cool as hell if I can continue working on it and get some buildings and something for this bad boy to fight against Today after lab we learned about Atmospheric effects and various other "cool ****". It'll be nice soon ohh yeah........
EDIT Since I am home too now and have a few beers ready for the day and night, I thought I would share the frame mode look before continueing...
looks as though youre building the whole thing as 1 main mesh .. with little bits added on... this can work but in the long run texturing is going to be a pain in the butt. especially on the front face where you have the boolean sections for the missile cylinders ... That front face in particular, i would recommend rebuilding with 'precut' holes:
then insert the cylinder and fill the gaps with your oct. sections:
roughly
those arent terribly close to what you want but with a little tweaking youll get them there, this way youll dramatically reduce your poly count and have a model eventually thats WAAAAY easier to texture and light ...
Mondi, you are drawing reality. Metal would be layered this way for the kind of thing you are showing. Needs to be thick and dense to stand up to rocket blasts.... Good "rough"....
John D.
Sir, I thank you!(does the booze show yet? I hope it does... lol!)
I am curous though, is there a way I can line up my cylynders together with the holes? or do I need to do it by eye alone?
Sorry, but I am curious if anyone knows about what I had said in my last post here. Is there some kind of method to line up objects to bemore perfect? I know of the snap feature, but can anyone give me some technque tips or anything?
Is there a way to get rid of some slack polygons that doesn't need to be there?
Where are you going to school and what program are you in?
I am working on a newer version, learned some extra stuff today I want to test out on this model, but I have another model I must finish before Friday I gotta do first.
Oddly it seems to be on par with faces and such as the one I originally made, but that one had more detail.
With 3831 Vertices and 3690 Faces:
I am curious what you think I should add to the missile. I was thinking of the callapsing wing type, that when it ejects from the pod the blades that guide the missile swing out Or what do ya'll think? I am not too sure hwo they have it in BattleTech.
For future reference, I'm pretty sure that the launch tubes in BattleTech are covered by burst discs that burst outward when the missile is fired. Check out some movies of Patriot missiles being fired to get an idea of what I mean. The only exceptions are the mechs that have armored missile packs where the armor doors swing open when firing (eg Archer).
Looks great so far though!
-drasnor
I know what your talking about, but I have a large model I bought a while back. The missile heads jet out of the Missile rack a bit, and the missile rack is straight. This is a different variant for sure, I guess I forgot about the version used in MW4. However, this Mech is a Dark Age mech which is based in the 32nd Century and not the 31st. Looks like research is to be made
Here is an update, I am still working on all the parts shown, but mostly for detail purposes. You can see the HIP part in the back, the tan colored peice that looks like a building from Arabia or some crap like that. The foot is in there somewhere too I don't think I have even reached 10,000 faces just yet either, but it should be close.
12K Vertices, 18.3K Faces... not optimized like the missile rack is, but I just can't spend that kind of time on this anymore :P Besides I don't know with those rounded parts of the leg if I can really get the poly count down too much.
I did find the optimize function, but it was pretty useless for anything you want to have keeping it's shape intact with no artifacting. But I figure if you don't mind fixing those things it could be useful, but at that it still wouldn't be too useful.
John D.
But I past out last night, I guess staying up all night after I had just stayed up all night the night before last was too much :P
But here is what I got, just gotta morph the cockpit area and then add arms and then onto the details and then the textures should be done in a few hours :bigggrin:
But it appears like I'll be breaking 50K faces when all is done... after this project I want to look up some specifications on mechs and try to model according to specs for more reality.
Finer Details, then I get to give it texture and BUMP MAPPING for even more detail. I will refuse nothing but realistic from this job.
Plus I am listening to a GREAT song I haven't heard in a long while called "Orbital Halcyon & On & On and have the PERFECT animation sequence in mind. But you will have to wait a month to know anything about it when you watch it!
Now go away and let me finish!