S-M Game Servers?
Is it feasible for ShortMedia to run game servers for some of the more popular internet games like CS and BF1942? It seems like a lot of people around here play, and I'm tired of being banned from servers for no apparent reason. It'd be nice to have a place to call home.
-drasnor
-drasnor
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-drasnor
No Sarcnet is built on a pile of money... nicely shreaded for a soft downy base. Then, the walls are filled with a fiberglass & cash mixture that is blown in. Minting plates are used for roofing tiles. After the break-in period, the roof doesn't shine too bad.
Well... I guess you could say Sarcnet is MADE of money but not solvent at the moment.
-drasnor
KingFish
Monthly/Yearly subscription service......
When you buy bulk bandwidth at a datacenter, you buy in "sustained transfer" - so, say I buy 1.5mb/s, which might cost around $150. That means that I can get 1.5mb of bandwidth for 24/7 if I want it, (which ends up being somewhere around 500gb of TRANSFER a month) - this is a fine model for web hosting, and other things where transfer over a month is important. However, with game hosting, you can sit there idle all day while the users are at school and work, but at midnight it can pick up and 20 people can be playing. This is when 1.5mb is not enough. If you cap it to control costs, then you get lag and it sucks. If you leave it uncapped, everybody flies along, but you get socked with a huge bill (95th percentile over a month... so if during a 20 player session your bandwidth peaks at 6mb/s, your 95th might be around 3mb/s - and you'll get socked hard with a $500 bill for that month)
This is why a lot of game hosting "companies" are fly-by-night. They buy a month's worth of bandwidth, thinking that "oh, 500gb a month is PLENTY".. And then when they get slammed with a $750 hosting bill for the first month, they freak out (and subsequently close shop)..
So, real game hosts know what the game is, and they charge accordingly. This is why game hosting costs more. It's burstable bandwidth that matters.
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So, with that said, if we got together around $135 a month, I'll rack whatever you want. But I buy 1.5mb/s .. If it goes over that, we should probably get a real game hosting company.
KingFish
We would still need to provide the hardware, yes. It would have to be a 1U rackmount (since regular tower cases are charged extra - a standard midtower is 3U).
If you want to administrate the project, I can rack it in my rack. I have 5U available. I don't have the time to administrate it unfortunately.
KingFish
Sorry, no, I don't have any rackmount cases
(Only online game I play is chess (go Yahoo! )
700gb is fantastic for webhosting, but for gaming it's a different bag. You don't need 'transfer' -- you need 'bandwidth'.
I dunno, ev1 servers is formerly rackshack, and the guy who runs that company seems like sort of a prick.
I guess we could do a trial, I'll talk to my provider and see what it would actually cost. I'm pulling these dollar amounts out of my buttocks.
KingFish
I have a 10U rack at the datacenter. I have 5U accounted for.
lol
I've been running my clan for a little over a year, we've had a remote server for roughly 8 months from several different providers. Luckily we had one guy pay for a majority of it for awhile. But, as it stands now, every member who wants to admin the server pays $5 a month. We got a good deal from another clan who has a box at Ilan. So, I'd say we have roughly 12 guys per month, $5 per, and a website, there's usually cash for the next month. This is for MOHAA btw.
*end geek talk*
It's totally feasible for SM to have a server. I guess the biggest problem would have someone footing the bill. Also to have a guaranteed amount of people willing to put towards the server. I think it'd be a good idea, my school connection won't even allow me to check my Hotmail let alone play online games otherwise I might be interested. Nonetheless it's deffinetly feasible.
-drasnor
KingFish