5900/5950 owners
FX5900/5950 owners...help me understand something here.
Download Shadermark 2.0 benchmark (requires DX 9.0) and run it. There should be a lot that it can't do. Of the 19 tests...only about half will complete.
http://www.shadermark.com/build1e.rar
I'm asking this as I can't quite put my finger on "why?" I'm writing a 5950 review and need to explain this. I'm not too familiar with NVIDIA cards...ATI will complete all the tests...but NVIDIA won't.
I'm assuming this is a hardware benchmark and some of the functions are handled by software for NVIDIA...thus the reason why NVIDIA doesn't complete all the tests...at least it didn't for me.
Download Shadermark 2.0 benchmark (requires DX 9.0) and run it. There should be a lot that it can't do. Of the 19 tests...only about half will complete.
http://www.shadermark.com/build1e.rar
I'm asking this as I can't quite put my finger on "why?" I'm writing a 5950 review and need to explain this. I'm not too familiar with NVIDIA cards...ATI will complete all the tests...but NVIDIA won't.
I'm assuming this is a hardware benchmark and some of the functions are handled by software for NVIDIA...thus the reason why NVIDIA doesn't complete all the tests...at least it didn't for me.
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I think I wandered into a viper's nest of explanations. In order to explain my dilemna I have to explain AA...and of course FSAA...pixel and vertex shading...show examples...compare how ATI and NVIDIA handle adaptive filtering...explain pixels, shaders, textules, slopes, vertices....
Basically be able to build my own video card and games given the parts and software programs.
/me senses the graphics card water of explanations at about eye level and rising.
I have a Radeon 9700 Pro
Nope...oops...my copy of Shadermark is 40mb. I think you guys just have the patch. My bad...sorry here is the link
http://www.gamecenter.cz/Default.gcs?file_id=4135&download=1
/me bad...bad mm.
/me shakes head at MM.
Well since you have one of these cards now, would you be getting one of the new cards about to be release??? Come on buddy ol' pal.:D:D:D
I'm starting from the basic triangle and relearning everything from there. No benefit of a teacher either. Nose to the grindstone and google is my friend. (Also the printer...think I've worn one out already and I just bought it.)
And as far as NVIDIA shipping out 6800 or 7000 or 10,000 or whatever number they are going by? Dunno.
Lessee
Start with a triangle. That has verticies. Each vertex contains information about light/color/shading...triangles start to build polygons...polygons form shapes...shapes are skinned....a scene takes form...whoops...now there's culling going on....oh yes...what about distance reducing the number of polygons...Hmmm....now there's hidden objects...do these render or are they ignored?
Crapweasel (copyright Mr. Kwitko)
Haven't even gotten to AA/AF/FSAA and FAA yet.
damn.