6800 Ultra - 3D Performance with Far Cry - Part 2
Spinner
Birmingham, UK
Firing Squad have posted Part 2 of their 3D Performance with Far Cry article using Nvidia's Flagship GPU the GeForce 6800 Ultra.
Source: FiringSquad
Clearly you can see that the water in NVIDIA’s screenshots doesn’t match the output we’ve just shown you using 1.1 shaders and NVIDIA’s GeForce4 GPU. In fact, they resemble Far Cry’s low quality water mode more than anything else (which also happens to use 1.1 shaders). As we discussed at length in our GeForce 6800 Ultra article, the main additions of shader model 3.0 are more instructions and dynamic looping/branching, which is designed to make life easier for content developers and can handle certain operations more efficiently than shader model 2.0 (we mentioned some examples in the preview article). In some cases this looping/branching can also bring improved performance, but can also hinder performance if coded improperly.
Source: FiringSquad
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