Graphics - Opinion Please?
I'm not sure if this is the kind of graphic you guys mean or not -
Me and my girlfriend are wanting to start a comic book - we already do a webcomic, and we're experimenting with Cell Shading - I was wondering if ya'll could give me honest opinions about this - the colors, shadow, and lighting are done in PS7 - it was inked by hand though.
Me and my girlfriend are wanting to start a comic book - we already do a webcomic, and we're experimenting with Cell Shading - I was wondering if ya'll could give me honest opinions about this - the colors, shadow, and lighting are done in PS7 - it was inked by hand though.
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Comments
My girlfriend actually drew it - I handled the colors and shading. She did the hard part =P
The light source is over the right shoulder of the character so the rim of lit hits the upper body correctly but not the legs. The lighter shading should be on the top of the calves progressing to darker nearer to the shins. You've got the light source hitting from the sides.
The sword needs a little bit of work; too dark for my tastes and I'd stay with the shading technique used on the body as opposed to grads. Meaning you've got soft grads on the sword between light and dark and on the body it's hard lines. Stay with hard lines to give the sword shading.
But it's good artwork. I just mastered stick figures myself so I'm not one to be too critical.
Agree with MM's critique of the sword, but excellent work no less!
Because of all that, I'm going to guess that you created your shadow by taking a copy of the character, darkening it, blurring it, and 3D transforming it, right? If so, the problem that creates is that the lines are to to true to the original form, rather than extruding at a life-like angle from the form in reference to the light source.
The artwork itself is good, a little heavy on the stroke lines like Thrax said, but well drawn and well coloured. But the shadow detracts from it. An inecperienced eye notices that something is wrong, but can't put a finger on it. The experienced eye sees the shadow as an inidicator of difficulties with light source. Shading, shadowing and light-sourcing is a very difficult thing to get good at, but it adds a dimension of realism that is sub-conscious to most viewers: when it's done right, the picture just "feels" right to the viewer.
Good work, keep posting more
Dexter...