Snow Capped Mountain

RWBRWB Icrontian
edited June 2004 in Internet & Media
I am wanting to create a more realistic Mountain view in 3D Max, but I would like to use procedurals for textures and all that too. Curious if anyone has a method or perhaps a tutorial of some sort?

With the snow and all that ;) It's gonna be used for a short animation I am doing :D

Comments

  • ThraxThrax 🐌 Austin, TX Icrontian
    edited June 2004
    I'll get my brother in here, see if he can answer your question.
  • RWBRWB Icrontian
    edited June 2004
    Thrax wrote:
    I'll get my brother in here, see if he can answer your question.

    That would be uber sweet. :)
  • NomadNomad A Small Piece of Hell Icrontian
    edited June 2004
    Here is a set of amazing procedural material tutorials. I'd suggest doing the first two before you do the third, which will have more relevance to what you're looking to do. Procedurals are a hard thing to create, you have to get them just right, but when they are created correctly, their prowess is unmatched by any other material. I often use procedurals for things such as glossy wood flooring, wet objects, and a variety of other things.

    Good luck.
  • RWBRWB Icrontian
    edited June 2004
    Nomad wrote:
    Here is a set of amazing procedural material tutorials. I'd suggest doing the first two before you do the third, which will have more relevance to what you're looking to do. Procedurals are a hard thing to create, you have to get them just right, but when they are created correctly, their prowess is unmatched by any other material. I often use procedurals for things such as glossy wood flooring, wet objects, and a variety of other things.

    Good luck.

    Procedural Mapping is great, I have created a few textures for ground and dirt already for the scene so far... FYI this is for an ID Sequence for a friend who is in Film, we are both hoping it will help land me a few jobs eventually when he shows his films at some festivals.

    EDIT/
    BTW, those are some awsome tutorials, and are EXACTLY what I was looking for ;) Thank you so much man!
  • RWBRWB Icrontian
    edited June 2004
    Nomad wrote:
    Here is a set of amazing procedural material tutorials. I'd suggest doing the first two before you do the third, which will have more relevance to what you're looking to do. Procedurals are a hard thing to create, you have to get them just right, but when they are created correctly, their prowess is unmatched by any other material. I often use procedurals for things such as glossy wood flooring, wet objects, and a variety of other things.

    Good luck.

    I'll admit, I did the third first ;) And I feel I did the materail perfectly. However, the tutorial never showed how to make the canyon, and in order to understand the tutorial better I need that canyon and I need to see it myself so I can adjust and see what the settings do myself. So... what do I do? I did everything the exact same way he did, it took 6 hours, but I did it! Then in the end he didn't go over the canyon itself!? Am I lost or what?! :rant:


    :banghead:


    TIA for any help :thumbsup:
  • NomadNomad A Small Piece of Hell Icrontian
    edited June 2004
    The tutorial was about procedurals and not modelling, that's probably why. He probably just used a displacement map on a plane, the same one he used for the grooves in the material.
  • RWBRWB Icrontian
    edited June 2004
    Just got an email from the guy, which is awsome he replied within a day. Gave me some advice to shoot for, gonna try it out when I get home from class.
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