Real Time Models are tough stuff

RWBRWB Icrontian
edited July 2004 in Internet & Media
This was done in about 4 hours, I could spend a day sorting out the damned smoothing groups, bad poly's and all that, but I gotta get this done quick.

Maybe you recognise it? :thumbsup:

Gonna just do the UV mapping real quick now and do the texturing at home, but I need this done tomorrow or I can't goto an AViD convention Thursday when this is due. :(

Comments

  • NomadNomad A Small Piece of Hell Icrontian
    edited July 2004
    What engine and what's the polycount?
  • RWBRWB Icrontian
    edited July 2004
    OK well the "engine" is a $300,000 peice of software called "Render Ware", the polycount is 892.

    All in one big mesh, I really hate box models, that "cheat"... but I know I gotta do it eventually, just not now! ;)
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited July 2004
    Looks like an A10 Warthog to me :)
  • NomadNomad A Small Piece of Hell Icrontian
    edited July 2004
    RWB wrote:
    OK well the "engine" is a $300,000 peice of software called "Render Ware", the polycount is 892.

    All in one big mesh, I really hate box models, that "cheat"... but I know I gotta do it eventually, just not now! ;)

    There is nothing wrong with box modelling, don't let anyone tell you otherwise. They are quicker, a lot of the time better, and spare polycount.
  • RWBRWB Icrontian
    edited July 2004
    Nomad wrote:
    There is nothing wrong with box modelling, don't let anyone tell you otherwise. They are quicker, a lot of the time better, and spare polycount.

    I kno all that, as I said... "I" don't like it, my teacher was telling me... "nonono, don't boolean the wings to the fusalage"... muahahah! I DID! I did the clean up work too! It's that whole "clean" feeling I get... love the symetry!

    Speaking of symetry, I did an optimize and th symetry just now, got it down to 778, however, the reason why is becuase I found there may be hidden polygons, and since the teacher is helpings omeone else ATM, I can't figure out what the hell is going on. I have only ONE OBJECT, yet it seems to me I have something hidden.... it says in "Polygon Count" that my object has 778 polygons, with ALL OBJECTS having 823... can't find what those extra polygons are.... SHIEST!

    pardon my grammar, this keyboard SUCKS!
  • NomadNomad A Small Piece of Hell Icrontian
    edited July 2004
    Ew, the boolean phase ;D

    If you'd like, you can post it and I'll see what I can do, booleans cause problems with backfaces and hidden unwelded verts, that's why he said not to do it.
  • RWBRWB Icrontian
    edited July 2004
    No boolean phase, in all my models I have used it maybe 3 times... only when things are not too complex. This model was a perfect canidate, in fact, as I thought about it(as we were on IM) it didn't show up till later on. I did alot of syemtry and other modifyers afterwards that cuased me to do a lot of cleanup, the boolean was prtty clean.
  • DexterDexter Vancouver, BC Canada
    edited July 2004
    Gentlemen,

    let me just say that I am very glad to see the Digital Media forum getting used by you all in such a productive way. Your continual posting of projects, discussion of the finer points of their design, and encouragement for each others work is nice to see.

    :thumbsup:

    Dexter...
  • NomadNomad A Small Piece of Hell Icrontian
    edited July 2004
    Dexter wrote:
    Gentlemen,

    let me just say that I am very glad to see the Digital Media forum getting used by you all in such a productive way. Your continual posting of projects, discussion of the finer points of their design, and encouragement for each others work is nice to see.

    :thumbsup:

    Dexter...

    Heh, without RWB and myself I think we should rename this place to Dead Media :thumbsup:
  • DexterDexter Vancouver, BC Canada
    edited July 2004
    Hey, I count 10 threads not started by either one of you on the first page of the forum.... :)

    Dexter...
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