RenderWare is so cool!

RWBRWB Icrontian
edited August 2004 in Internet & Media
We began working on RenderWare today, our school is the first and only school to teach this program. And what a hell of a program it is!

For only a small price of $300,000 this is a basic mockup of an engine, built for you so you can cut production costs in the end, save you about a year of work in coding and more time for the artist. It's like you play the game, and work on it at the same time. You just start off with MAX, build a beginning to a world, drop it into Render Ware, open up the game screen, and while yo work on stuff in MAX and export them out for RW, you can literally drag and drop the objects into your Game Screen. Building the world while playing it in a way. We even have exporters for RW for PS2, XBOX, PC with OpenGL and DirectX9 support.

It is easier to build a game these days than ever before. The coders build the code for finishing the Engine, which RenderWare provides as "MiddleWare". You build the "static world", and dynamic objects, such as doors, locks, phones, sound effects, whatever. Then pop the code onto the object that a coder made, and BAM you could have a doorway that opens when you unlock it, or a lightswitch, whatever.

So far it is reminding me of "Director" but _WAY_ more advanced. By the end of the month me and my team will have a working "game". We have a space station style "walker" planned, if we have the time(or I should say "if I have the time" since I am sure I'll be the main guy working on this project) I'll try to get it to work better as a 3D Shooter, but we don't have Networking and Artificial Intellegence Modules for RenderWare unfortunatly, so the most I can really do is to be able to shoot at objects.

Dunno yet if I'll be able to distribute it. Time to start learning C so I can build other stuff for RenderWare. :)

Comments

  • RWBRWB Icrontian
    edited August 2004
    To touch on the whole "may have time" thing, the bad news is there are too many lazy people, the good part is that this means more work for me in that I have more controll over this project and that they won't find a job when the finish school. More jobs for me ;)
  • DexterDexter Vancouver, BC Canada
    edited August 2004
    Sounds very cool. Who makes the app, and is it being used by any of the big game manufacturers?

    Dexter...
  • NomadNomad A Small Piece of Hell Icrontian
    edited August 2004
    Dexter wrote:
    Sounds very cool. Who makes the app, and is it being used by any of the big game manufacturers?

    Dexter...

    Probably not except for an educational tool to people. Companies generally create their own engines or rehash other known to work engines (Such as Quake 3 or Half-Life which is essentially Quake 2) to get ahead of the game.
  • CyrixInsteadCyrixInstead Stoke-on-Trent, England Icrontian
    edited August 2004
    It's something I studied at University in games development. It makes for easy and great development of games, cutting out many months of work.

    Promising for games development...

    ~Cyrix
  • RWBRWB Icrontian
    edited August 2004
    Actually many games have been made by this program, GTA3 being just one of many. At least 30 game companies use this "middleware".

    EA bought it recently from I think Criteria or they bought Criteria and own RW now.... EA has been using it in many games already, but now that they own it, I am sure they will use it alot more, and so will many other game companies on a time budget(which is all of them).

    I can't remember the game company, but we watched a short video of like 15 minutes or so showing them building a game in it. Pretty must a WYSIWYG type of thing, but the pro's will of course alter the code to make it better for their stuff.

    Some people, unlike the makers of DOOM, ;D don't have a whole lifetime of delay's that they can deal with, so they buy stuff like this.
  • RWBRWB Icrontian
    edited August 2004
    http://www.renderware.com/studio.asp

    It is just such an awsome program, I wish I had the money to buy this bad boy. Then again, I may start my own Game Company one day, so... we'll see...... :cool:
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