Pre-Alpha Game Ready
RWB
Icrontian
http://www.fusion-dm.net/stuff/element_vAlpha.zip
Extract, do the readme, then run around. Nothing much more then that really. Mind you as I mentioned in another thread, the transparency problems on the trees and planet, are beyond my control at the moment. Until my teacher fixes the code for it.
Have fun..
Extract, do the readme, then run around. Nothing much more then that really. Mind you as I mentioned in another thread, the transparency problems on the trees and planet, are beyond my control at the moment. Until my teacher fixes the code for it.
Have fun..
0
Comments
Wow.... You're like, on the way to becoming, like.... for real....
excellent work
Our limit on polygons was 30,000... we only used 19,000-20,000
The majority of our class had issues with these limits, we did not... and I am very proud to say that out of I think 5 project groups, ours was the best. Though one was very close, it was some kind of air port... planes and all, pretty good too. I must say though, some in class rewarded me without looking at my the other 2 in my group. Well, I didn't like that cuase one of them did their work and did better than the majority of the class if you ask me, despite him not wanting to have come to this school. Though after I helped him with his stuff(only showing him certain things like how to make an environment map) he started to really enjoy it, and hopefully he will begin to become less dissapointed in paying for this degree. He just seems to have trouble catching on like me during lecture... something this school needs to work on since it is a very HANDS ON thing. If you ask me, we pay as good amount of money, yet ONLY game design students get a damned laptop... WE DIGITAL MEDIA STUDENTS NEED A GOD DAMNED LAPTOP. Not that I am pissed, but I mean it when I say that Lecture time is bad time without a laptop. Digital Media students are more hands on, so watching a lecturer show you how to do something is not going to teach you crap...
I've already tried telling many higher ups that we either need laptops or to get rid of lecture all together and have only labs... I swear this project would have come out 3 times better... we only put in maybe 30 hours of work each. Yet the class is like 96 hours at least... lecture is pretty much waisted, only showing you what you can do, then your left with asking the lab instructors how thehell to do what the lecturer did in class.
get my point?
Anyways, I have a new project in mind, much more advanced with stuff you can actually do, now that I know my way around. I'll build it at home, implement it at school, and hopefully in 2 months have something with maybe 100,000 poly's total. I don't think I'll need that much either.
But what I will tell you now, and use your imagination... there will be an area, atop of a kind of cliff. You can view down and see a forested valley with a castle, plus a sunset. It will be unrealistic, cuase I want to base it's colors to look like a water colored painting.
That's all till the next time when I post the completed project.
I am excited! Nothing is holding me back
Although, I am also looking into a game engine called Torque that would allow me to continue and even have a game that allows you to do things other than walk around. But I just don't have the money right now.
So yeah, shoot me your finds on the game above
-user too short---feels like a midget
-user jumps too high for his height & the rest of the world---must be like a 10' vertical
-machine gun doesn't sound like a machine gun, more like a repeating shotgun or a .45
-i wish there was something to shoot at.......bunny rabbits or something
Overall, i enjoyed running around your world for a few minutes. Would be cool if you could fix the alpha bleed through problem. My favorite little thing is the animation of the user's left arm after a while when he looks at it then shakes it like it is sore from shooting a machine gun. Nice touch!
Keep up the good work!
Ahh thanks, I suppose I failed to mention the character is a pre built character. I had plans to build my own charcter, but appearently one month is actually very short, especially with a hurricane that lost me 2 days of work.
Though thanks for that input, if you do see something else that may help me in further projects, name them out, I'd appreciate it.
It'd also be nice if the character would walk a bit faster. Nothing too important righ now, but if you had any plans on some multiplayer/AI, it's something you should keep in mind.
Great jorb, RWB!
RWB... you know when you want to have fun with something else...
http://www.idsoftware.com/business/techdownloads/
You download the FULL C/C++ engine source code to Quake II. It's still good code, GPL and the tools are there too to build it and make your own game using the QII engine.
I'l give your game a spin later
And I'll look into that QII engine, I've had my eye on the Torque Shader engine, but unsure if I want to spend $150 at the moment.
It's still a great engine despite it's age and it's free for non-commercial use WITH multi-player support
Very nice. And when you do work for a gaming company remember, We want to save when WE want to save, none of this checkpoint nonsense.
"We want to save when WE want to save, none of this checkpoint nonsense."
I have no idea what that means...
no it doesn't.
Other then, starting my own game company
From what he said, he doesn't plan on having any multiplayer code finished till Christmas, and I can't put on a HUD till maybe October. Which by then I should be about to leave the school.
So other then a single player, no-HUD, only running around, POSSIBLY interacting with other objects or NPC's even, _this_ game won't be much more then that.
On the buisness of the QII engine, I think I am more willing to dish out $150 for the Torque Shader Engine, and I am in fact thinking of giving it a shot tonight. It does DX9 stuff, plus I believe I get free upgrades and such there-after so it won't be an engine that will be out of date any time soon.
Plus I just got to play with SPEEDTREE, and damn that is a fun program, too bad it's only a demo, I ain't playing $355 for a PLUGIN. Not yet at least... I can still build just as good of trees without any plug-ins.
Anyways, off to have more fun!
This thread kinda turned out to be more of a BLOG type thing come to think of it, guess I have been a bit over excited
Otherwise I'm gonna have to individually try over a hundred backup disks and hope it's on one of them. Thanks guys.