ATI Technologies Vows To Bring Shader Model 3.0, Multi-GPU Technology
ATI Technologies said it would adopt technologies that its arch-rival NVIDIA Corp. has been promoting for a while in future. While the Markham, Ontario-based graphics chip designer did not provide any concrete plans, typically graphics firms discuss details of their next-generation products, not hypothetic long-term plans.
Source: X-bit Labs“ATI will support Pixel Shaders 3.0 when it becomes readily available in games and applications. Currently, this feature is not readily used by the developer community and today’s top titles still largely rely on Pixel Shaders 2.0. As this trend starts to change ATI will incorporate PS3.0 into its feature set,” said John Carvill, who is public relations manager on Integrated and Mobile Products for ATI, in an interview to an Asian web-site OC WorkBench. ATI Technologies has been consistently downplaying Shader Model 3.0 supported by NVIDIA Corp.’s GeForce 6-series GPUs since the release of the GeForce 6800 product in April, 2004. An internal document allegedly made by ATI stated: “Steer people away from flow control in ps3.0 because we expect it to hurt badly. [Also it’s the main extra feature on NV40 vs. R420 so let’s discourage people from using it until R5xx shows up with decent performance...”.
0
Comments