My upcoming Bumper

RWBRWB Icrontian
edited December 2004 in Internet & Media
This is for Fusion Digital Media... just the rendered part, now if only I can render it ALL out without memory errors cuase appearently it's too much for a system with only 1.5GB of RAM, and no amount of page file seems to matter small or large, as soon as it hits 1.54GB in the taskmanager BAM errors, anyways, I am gonna try to get some sleep and hope the new render settings won't f*ck it up.

Comments

  • CyrixInsteadCyrixInstead Stoke-on-Trent, England Icrontian
    edited December 2004
    That's nice!! Would look amazing shrunk down as a folding sig (I do not mean to demean this wonderful creation in any way saying that!!)

    ~Cyrix
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    Look! Ovarian eggs of a hippie couple! ;D Just kidding.

    It looks very neat, Loki. Good job.
  • RWBRWB Icrontian
    edited December 2004
    Wait till you see the full blown animation, I didn't get any sleep last night; funny how that works...

    I am on frame 29 of 1001 ;D This could take all day, I may be forced to stay at school all day to finish working on my modeling, I hope to have all the 3D parts of this project done today.

    Between now and Friday I must finish all my 3D work, Post Production Work which includes After Effects and maybe other things, an entire Flash interface which has to wait till I render out all this 3D(and I have pretty much forgotten flash), then put together the project including all my material I am showing off. Not to mention a second project for Media and Society(lame class) which I have to fake 3 days worth of "Journal" writing of how often I have been marketed to and crap.

    I'm in no hurry though :p I just won't sleep till Saturday ;D

    Folks, this is what I deserve for rebuilding a project 4 times when I only have 2 months to do it. :o

    70 Hours remaining of Rendering Time.. yeah, my new home is the school for the next couple days
  • CammanCamman NEW! England Icrontian
    edited December 2004
    very cool looking though, be sure to keep us updated on the final product
  • csimoncsimon Acadiana Icrontian
    edited December 2004
    it would be nice to know how to utilize distributed computing in situations like this.
  • RWBRWB Icrontian
    edited December 2004
    Well csimon, I canceled rendering the video becuase of distributed computing. 3Ds Max has "Back Burner" which allows you to setup render farms. I setup a time with the school to open up a lab just for me at 5 AM Friday so I can cut my render time from 70 hours to just 3, maybe less. I'll have 27 computers or so at my disposal :D

    Here is what I rendered in 3 hours I think it was, hopfully this is the right version, I couldn't access my sites FTP this morning when I tried posting the results.

    http://www.fusion-dm.net/video/bumper.zip

    NOTE:// It has changed since I rendered this, I decided to animate the BALLS :p texture so that they appear more "alive" or something.
  • csimoncsimon Acadiana Icrontian
    edited December 2004
    hehe ...yay for "Back Burner". Well actually what I meant was exactly what you're talking about. Distributing the workload to a farm. I didn't know that Max has the built in feature (ie Back Burner). How cool is that?

    Cool the avi looks great so far ...post the results after friday so we may have a gander!

    Nice work there RWB! :thumbsup:
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    That's deuterium, isn't it?
  • RWBRWB Icrontian
    edited December 2004
    I think so, I can't really remember why I choose this specific one, probably becuase it's very simplistic(easier to make hehe). I know my original idea was Hydrogen, or even H2O, but it's beena month or so since I decided what "it" should look like.

    BTW I've hadded motion blurr since the last video :D Takes even longer to render now ;D
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    Deuterium is hydrogen; just an isotope of it. :D
  • RWBRWB Icrontian
    edited December 2004
    Yeah you're right, it comes from water somehow right? It has something to do with it.... I can't remember this stuff and I had the best grades in my class!!! Back in highschool :p
  • Nolf-JobNolf-Job Inside each and every one of you!
    edited December 2004
    Are all the other particles in the background 3d objects or an image mapped to a sphere/camera. If they're 3d, you could really save some time and just use an image.

    I'm not exactly sure how you're shader is setup, but I've seen ones like that used to create fire and lava. Just wondering if you can animate it, because that would look really neat on your models.
  • RWBRWB Icrontian
    edited December 2004
    As I said before I am animating the noise on the particles.

    As for the other thing with the image map, they are other particles, becuase the camera will be flying through them and passing them up, what I just found out I forgot was a mapped background that is another noise map that gives the effect that the particles extend out forever.

    I am rendering out something new, it's in space... but I wanted to have nebulea/clouds in teh background... I'll put it up for you all to see cuase it ain't taking so long to render, generally I am very good at keeping render times at a very minimum.
  • RWBRWB Icrontian
    edited December 2004
    Alright so what do you gus think of this? Too much glow? Nebulea too much? This si probably the last post before I gotta finish everything up and get my space station finished, and all the animations that go with it.

    http://www.fusion-dm.net/video/planet_compressed.avi

    Here's is a higher quality version, quicktime(if you don't like it TOO BAD!! ;D )
    http://www.fusion-dm.net/video/planet_compressedQT.avi

    If you play it in QT with it looping Back and Forth, it looks even better :D
  • Nolf-JobNolf-Job Inside each and every one of you!
    edited December 2004
    I like how the camera rolls around the earth, but I would decrease the amount of glow you have on it.

    The rest looks ok, but it'd be helpful to see a little more of what is going to happen before commenting on the background.
  • CammanCamman NEW! England Icrontian
    edited December 2004
    wow man, I have a much greater appreciation for computer rendering now, I didnt know it took like 3 hours to render less than a second of animation, crazy stuff, definitly need a render farm for doing this type of stuff, eh?
  • RWBRWB Icrontian
    edited December 2004
    It helps Camman, but I am using all procedural textures, which are basically fractals, they never pixelate, and I have more control over them. But for each frame it has to recalculate each procedural made, and to fully utilize them you have to mix and match them to your liking. For example on just one of those spheres for the atom animation I have 3 noise maps, two fresnel falloff maps, and something else maybe. To get it the look I have, most notable is the blue orb which appears to have a redish core, but it doesn't. Bump mapping included :D It takes about 45 seconds for frame, per pass just to initiate and begin rendering, it has to make 6 passes each, each pass taking I think 1m 30 secs for the whole frame, times 1001 frames :p

    Though I found something I may have to check out if I find the time that could potentially shorten the amount of time considerably and give better quality. I never used time code until today, never needed too... but now that I have I may never look back at the normal renderer again :D

    Time Code allows you too add various effects, including the glow around teh planet which I have fixed to my liking by changing up the gradient colors.
  • RWBRWB Icrontian
    edited December 2004
    Well you guys are going to have to wait, the **** has hit the fan for me. Gonna have to turn in my project late becuase I have to somehow get MAX 7 files to work with MAX 6... which means I have to come up with SOMETHING all new within the next 8 hours :P No worries really, I am sure they'll let me get by on this... I have enough to show them to prove that my project is going to kick ass once I get it all put together.... but it's a big jigsaw puzzle right now and I gotta pull peices outta my ass to get it all to fit right. :wtf:
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