My upcoming Bumper
RWB
Icrontian
This is for Fusion Digital Media... just the rendered part, now if only I can render it ALL out without memory errors cuase appearently it's too much for a system with only 1.5GB of RAM, and no amount of page file seems to matter small or large, as soon as it hits 1.54GB in the taskmanager BAM errors, anyways, I am gonna try to get some sleep and hope the new render settings won't f*ck it up.
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Comments
~Cyrix
It looks very neat, Loki. Good job.
I am on frame 29 of 1001 This could take all day, I may be forced to stay at school all day to finish working on my modeling, I hope to have all the 3D parts of this project done today.
Between now and Friday I must finish all my 3D work, Post Production Work which includes After Effects and maybe other things, an entire Flash interface which has to wait till I render out all this 3D(and I have pretty much forgotten flash), then put together the project including all my material I am showing off. Not to mention a second project for Media and Society(lame class) which I have to fake 3 days worth of "Journal" writing of how often I have been marketed to and crap.
I'm in no hurry though I just won't sleep till Saturday
Folks, this is what I deserve for rebuilding a project 4 times when I only have 2 months to do it. :o
70 Hours remaining of Rendering Time.. yeah, my new home is the school for the next couple days
Here is what I rendered in 3 hours I think it was, hopfully this is the right version, I couldn't access my sites FTP this morning when I tried posting the results.
http://www.fusion-dm.net/video/bumper.zip
NOTE:// It has changed since I rendered this, I decided to animate the BALLS texture so that they appear more "alive" or something.
Cool the avi looks great so far ...post the results after friday so we may have a gander!
Nice work there RWB!
BTW I've hadded motion blurr since the last video Takes even longer to render now
I'm not exactly sure how you're shader is setup, but I've seen ones like that used to create fire and lava. Just wondering if you can animate it, because that would look really neat on your models.
As for the other thing with the image map, they are other particles, becuase the camera will be flying through them and passing them up, what I just found out I forgot was a mapped background that is another noise map that gives the effect that the particles extend out forever.
I am rendering out something new, it's in space... but I wanted to have nebulea/clouds in teh background... I'll put it up for you all to see cuase it ain't taking so long to render, generally I am very good at keeping render times at a very minimum.
http://www.fusion-dm.net/video/planet_compressed.avi
Here's is a higher quality version, quicktime(if you don't like it TOO BAD!! )
http://www.fusion-dm.net/video/planet_compressedQT.avi
If you play it in QT with it looping Back and Forth, it looks even better
The rest looks ok, but it'd be helpful to see a little more of what is going to happen before commenting on the background.
Though I found something I may have to check out if I find the time that could potentially shorten the amount of time considerably and give better quality. I never used time code until today, never needed too... but now that I have I may never look back at the normal renderer again
Time Code allows you too add various effects, including the glow around teh planet which I have fixed to my liking by changing up the gradient colors.