AGP aperture size ?
Is there a general rule of thumb to use for setting aperture size ? I have heard the following.
same as ram size on video card ( this is the one I have always used )
twice the rame size on video card
Half of your total system ram
I am looking for better gaming performance. The system in question has a 9800 pro 128 card and 2 gigs of system ram
Let me know what you think
Scott
same as ram size on video card ( this is the one I have always used )
twice the rame size on video card
Half of your total system ram
I am looking for better gaming performance. The system in question has a 9800 pro 128 card and 2 gigs of system ram
Let me know what you think
Scott
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I am not sure which. It is a Built by ATI AIW
How can I find out ?
Scott
if it's 256 bit you have a great card ...I'd say that 128 aperture size should be your best bet.
Scott
BTW its not based on what bit your graphics card is but what the card memory amount is.
It really is a dynamic assignment set for use if the texture memory runs low it will swap out to this space in system RAM. If you have enough RAM on your video card for the textures used in the game you are playing then it never gets used. You are only setting the max size allowed. Driver will use as little as possible up to this setting so in practice going larger is a waste of effort. It really has no effect on the system since it is really only allocated to AGP as needed.
Hope that makes sense.
I've read all those people claiming that bigger makes faster. It's all wishful thinking on there part. If the driver and system are working to the spec it will make no difference unless the game uses huge uncompressed textures.