Screen Shots Of Upcoming Quake IV Emerge
Games Domain has a couple of screenshots from Quake IV posted. Quake IV is an all new story that will pick up right where Quake II left off.
Source: Yahoo Games Domain
Source: Yahoo Games Domain
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~Cyrix
oh come on, quake 3 was awesome, people still play it. maybe you meant doom 3?
No no, I did mean Quake 3. It was a lousy followup to a spectacular game; the game that practically birthed the modification scene in its own right, that being Quake 2. Quake 1 was similarly good.. However Quake 3 tried to reinvent the wheel, and completely changed a time-tested mathematical expression for handling in-game movement (Every UT/Quake1/2-derived game has linear movement, Quake 3 is logarithmic.. The only modern game to use it) which entirely ruined the experience. It had no decent mods, and its expansion was very poor... Whatever mods existed for Quake 2 were canned, abandoned or forsaken by their players for Quake 3 in hopes that it would be new and better! But it wasn't.. Mods died, players left, and I hated that game.
Doom 3 suffers some of these same things, however its entirely ****ty in its very own right.. Reaching too far and grabbing too little is a metaphor that comes to mind.
yeah, that's the other thing. I am so tired of the "metal corridor with lots of inexplicable metal things sticking out of the walls" school of video game architecture. Could we get something that DOESN'T have endless metal corridors? omg.
I read about quake 4 a few months ago when doom 3 first came out and before I knew that doom 3 wasn't what I expected. At the time the whole story was only rumormill but this is what I recall ...this is what keeps me optimistic.
I remember them saying that quake 4 was "sent out" of shop to someone else to develop. It's not being developed by the doom 3 group at all and that only the doom 3 video and sound engines are used ...which is really what we have to give it to ID for ...this new fantastic engines.
Also ...that since these things are provided that "they" will be able to focus on a much faster release than doom3 ...and that "they" will be able to focus more on the script of the game ...the gameplay if you will.
So all in all ...I'm not counting out Quake 4 just yet because of what I read a few months ago. I think that because of Doom 3 ppl will be more apprehensive to buy Q4 but in the long run by all indications we should have better gameplay. I sure hope so ...especially in the multiplayer aspect.
If you'd like me to find the story I can look it up ...but I know that I definietly got the link at madshrimps.
So what else would you like to see? Your input could be useful for my own game.
HL3 or something close. The era of corridors and hallways is over, we want wide open spaces, life-like environments that feel like they're teeming with life, intelligent NPCs, a good story line, not just the same tired story. I don't know how else to explain it. I mean the first few levels of HL2, you just feel like you have to keep running, it was just awesome.
No more flippin gayms please!
Quake 2 was <b>hardly</b> just a single player experience.
This game is going to bomb
I wish people would take note of Halo 2 and HL2 baed on earth with several stages with either beach or jails Levels and real buildings
the space ship Deck fighting is played out
I don't know how quake 3 plays, or how Quake 4 will play, but all I know is I love the Doom 3 engine, and it looks like this may be a game that shuts up anyone who dare speak badly about the Doom 3 Engine.
J/K, the game looks nice, lets hope it isn't just pretty.
Peace,
Alex
A brute force stencil shadow algorythm which honestly perfectly straight hard shadows look crap.
A "physics" engine, that's full of bugs.
Normal mapping woopdefecking doo.
Low poly characters because of said stencil shadowing.
Low poly enviroments (see above point)
Small indoor corridor shooters WOW.
Now because most of you know I like half life 2, half lifes 2 engine is not the best either but at the moment it can handle higher poly and higher res enviroments and characters. A kick ass facial animation package. And a better physics engine, the only thing doom 3 has got over half life 2 is the stencil shadowing which IMO looks ugly, and if HL2 took the same direction it would be turned into a corridor fest aswell.
Then again... you can make anything look nice if you put hard work into it. One of the guys before I graduated played around with Shockwave a bit and made an awsome looking 3D Character in it, it sure made me think twice about mocking Shockwave 3D. If you work around the issues, you can always make something look pretty good.
Normal Mapping rocks BTW
The ut2004 engine is in tribes vengance, if the UE3.0 was in it, your machine would be begging to be put out of it's misery.
Normal mapping rocks when used to not to prop up your world.
"Blatant fanboy moment" If you want to see normal mapping how it should be used to add to the world but not overpower it, check what HL2 does.