Screen Shots Of Upcoming Quake IV Emerge

edited January 2005 in Science & Tech
Games Domain has a couple of screenshots from Quake IV posted. Quake IV is an all new story that will pick up right where Quake II left off.

Source: Yahoo Games Domain

Comments

  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    Let's hope it's better than that wallet-raping piece of ****, Quake 3.
  • SpinnerSpinner Birmingham, UK
    edited December 2004
    Thrax wrote:
    Let's hope it's better than that wallet-raping piece of ****, Quake 3.
    ;D
  • CyrixInsteadCyrixInstead Stoke-on-Trent, England Icrontian
    edited December 2004
    How can a story be all new if it picks up where another left off?? :scratch: Won't the characters etc be the same, or at least not all new?

    ~Cyrix
  • edited December 2004
    Looks like a brown doom 3.
  • kanezfankanezfan sunny south florida Icrontian
    edited December 2004
    Thrax wrote:
    Let's hope it's better than that wallet-raping piece of ****, Quake 3.

    oh come on, quake 3 was awesome, people still play it. maybe you meant doom 3?
  • BlackHawkBlackHawk Bible music connoisseur There's no place like 127.0.0.1 Icrontian
    edited December 2004
    ^Ben wrote:
    Looks like a brown doom 3.
    Yeah. That engine doesn't really appeal to me.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    kanezfan wrote:
    oh come on, quake 3 was awesome, people still play it. maybe you meant doom 3?

    No no, I did mean Quake 3. It was a lousy followup to a spectacular game; the game that practically birthed the modification scene in its own right, that being Quake 2. Quake 1 was similarly good.. However Quake 3 tried to reinvent the wheel, and completely changed a time-tested mathematical expression for handling in-game movement (Every UT/Quake1/2-derived game has linear movement, Quake 3 is logarithmic.. The only modern game to use it) which entirely ruined the experience. It had no decent mods, and its expansion was very poor... Whatever mods existed for Quake 2 were canned, abandoned or forsaken by their players for Quake 3 in hopes that it would be new and better! But it wasn't.. Mods died, players left, and I hated that game.

    Doom 3 suffers some of these same things, however its entirely ****ty in its very own right.. Reaching too far and grabbing too little is a metaphor that comes to mind.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2004
    I think id really damaged their reputation with Doom 3. They should have taken a lesson from valve. If you're gonna hype a game that much, you'd better be able to deliver a game that lives up to the hype. Now, you can see that everyone is "ho-hum" about Quake 4. Doom 3 was such a huge disappointment that nobody seems to much care anymore.
    ^Ben wrote:
    Looks like a brown doom 3.

    yeah, that's the other thing. I am so tired of the "metal corridor with lots of inexplicable metal things sticking out of the walls" school of video game architecture. Could we get something that DOESN'T have endless metal corridors? omg.
  • csimoncsimon Acadiana Icrontian
    edited December 2004
    I think id really damaged their reputation with Doom 3. They should have taken a lesson from valve. If you're gonna hype a game that much, you'd better be able to deliver a game that lives up to the hype. Now, you can see that everyone is "ho-hum" about Quake 4. Doom 3 was such a huge disappointment that nobody seems to much care anymore.



    yeah, that's the other thing. I am so tired of the "metal corridor with lots of inexplicable metal things sticking out of the walls" school of video game architecture. Could we get something that DOESN'T have endless metal corridors? omg.

    I read about quake 4 a few months ago when doom 3 first came out and before I knew that doom 3 wasn't what I expected. At the time the whole story was only rumormill but this is what I recall ...this is what keeps me optimistic.

    I remember them saying that quake 4 was "sent out" of shop to someone else to develop. It's not being developed by the doom 3 group at all and that only the doom 3 video and sound engines are used ...which is really what we have to give it to ID for ...this new fantastic engines.
    Also ...that since these things are provided that "they" will be able to focus on a much faster release than doom3 ...and that "they" will be able to focus more on the script of the game ...the gameplay if you will.

    So all in all ...I'm not counting out Quake 4 just yet because of what I read a few months ago. I think that because of Doom 3 ppl will be more apprehensive to buy Q4 but in the long run by all indications we should have better gameplay. I sure hope so ...especially in the multiplayer aspect.

    If you'd like me to find the story I can look it up ...but I know that I definietly got the link at madshrimps.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    Raven Studios is doing Quake 4.
  • fudgamfudgam Upstate New York
    edited December 2004
    The second "marine" in the second screenshot looks ALOT like the doom 3 marine.
  • BlackHawkBlackHawk Bible music connoisseur There's no place like 127.0.0.1 Icrontian
    edited December 2004
    The first marine in the second screen shot, doesn't even have a gun. ;D
  • RWBRWB Icrontian
    edited December 2004
    I think id really damaged their reputation with Doom 3. They should have taken a lesson from valve. If you're gonna hype a game that much, you'd better be able to deliver a game that lives up to the hype. Now, you can see that everyone is "ho-hum" about Quake 4. Doom 3 was such a huge disappointment that nobody seems to much care anymore.



    yeah, that's the other thing. I am so tired of the "metal corridor with lots of inexplicable metal things sticking out of the walls" school of video game architecture. Could we get something that DOESN'T have endless metal corridors? omg.

    So what else would you like to see? Your input could be useful for my own game.
  • kanezfankanezfan sunny south florida Icrontian
    edited December 2004
    RWB wrote:
    So what else would you like to see? Your input could be useful for my own game.

    HL3 or something close. The era of corridors and hallways is over, we want wide open spaces, life-like environments that feel like they're teeming with life, intelligent NPCs, a good story line, not just the same tired story. I don't know how else to explain it. I mean the first few levels of HL2, you just feel like you have to keep running, it was just awesome.
  • FormFactorFormFactor At the core of forgotten
    edited December 2004
    It's going to suck. Q3a rocked. It would be cool if this was a sequel to that. But nope, its a sequel to Quake 2 instead Focus on single play.

    No more flippin gayms please!
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2004
    Quake2 had one of the largest multiplayer communities ever.. It singlehandedly launched Gamespy, Telefragged and other gaming websites into popularity as prior to quake 2, there <b>were</b> no large online game communities.

    Quake 2 was <b>hardly</b> just a single player experience.
  • GnomeWizarddGnomeWizardd Member 4 Life Akron, PA Icrontian
    edited December 2004
    i think it will suck. Doom3 eh entertaining for around 3 lvls. HL2 entertaining through the whole game.
    This game is going to bomb

    I wish people would take note of Halo 2 and HL2 baed on earth with several stages with either beach or jails Levels and real buildings

    the space ship Deck fighting is played out
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2004
    What Kanez said - "Teeming with life" -- look around you, what do you see? You see stuff, you can interact with it, break it, kick it, throw it, stack it, build stuff. HL2 was a great start on a road that should definitely be explored further. HL2 was the first time I really truly felt as if I was an important part of the game, rather than watching a script go by.
  • EMTEMT Seattle, WA Icrontian
    edited December 2004
    Psh, I dunno about you guys... but I think UT singleplayer was the best ;D
  • Private_SnoballPrivate_Snoball Dover AFB, DE, USA
    edited December 2004
    hello there,

    I don't know how quake 3 plays, or how Quake 4 will play, but all I know is I love the Doom 3 engine, and it looks like this may be a game that shuts up anyone who dare speak badly about the Doom 3 Engine.

    J/K, the game looks nice, lets hope it isn't just pretty.

    Peace,
    Alex
  • edited December 2004
    I'm not that impressed with the doom 3 engine.

    A brute force stencil shadow algorythm which honestly perfectly straight hard shadows look crap.

    A "physics" engine, that's full of bugs.

    Normal mapping woopdefecking doo.

    Low poly characters because of said stencil shadowing.

    Low poly enviroments (see above point)

    Small indoor corridor shooters WOW.

    Now because most of you know I like half life 2, half lifes 2 engine is not the best either but at the moment it can handle higher poly and higher res enviroments and characters. A kick ass facial animation package. And a better physics engine, the only thing doom 3 has got over half life 2 is the stencil shadowing which IMO looks ugly, and if HL2 took the same direction it would be turned into a corridor fest aswell.
  • RWBRWB Icrontian
    edited January 2005
    I never really felt DOOM3 looked that great, but most posts I saw even on this site seemed to always be on the side that "DOOM3 rocks!" However, the stuff I have seen of the Unreal Engine is VERY nice.

    Then again... you can make anything look nice if you put hard work into it. One of the guys before I graduated played around with Shockwave a bit and made an awsome looking 3D Character in it, it sure made me think twice about mocking Shockwave 3D. If you work around the issues, you can always make something look pretty good.

    Normal Mapping rocks BTW :D
  • GnomeWizarddGnomeWizardd Member 4 Life Akron, PA Icrontian
    edited January 2005
    yea the new unreal engine is in tribes vengence. Almost makes me think of getting that
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited January 2005
    What ever happened to the CryTek engine?
  • edited January 2005
    Crytek has a nice engine, but it does have an attack of the "action man" look about it, and the physics seem "floaty"

    The ut2004 engine is in tribes vengance, if the UE3.0 was in it, your machine would be begging to be put out of it's misery.

    Normal mapping rocks when used to not to prop up your world.

    "Blatant fanboy moment" If you want to see normal mapping how it should be used to add to the world but not overpower it, check what HL2 does.
  • edited January 2005
    HAHA.. funny comments on this thread..
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