Sig Gen code and SSE...
![Enverex](https://icrontic.com/uploads/userpics/347/nCFZQX1DC5H1Y.png)
Before I pop off to work, I am having an issue with F@H while using the -advmethods and -forceasm commands. It uses SSE for the first unit then reverts back to 3DNow!
Secondly, does lysevald (sp?) mind if I have a look at the source code the sig generator as there are a few things I would like to do with it, and create my own sigs, and it's always easier to reverse engineer (I can already to text overlays and outputs to certain image encode types, but there are other things like references that I would like to know how they are executed).
Thanks,
NS
Secondly, does lysevald (sp?) mind if I have a look at the source code the sig generator as there are a few things I would like to do with it, and create my own sigs, and it's always easier to reverse engineer (I can already to text overlays and outputs to certain image encode types, but there are other things like references that I would like to know how they are executed).
Thanks,
NS
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Comments
I thought it was the 3.24 needed for that, not the 3.25. Oh well, done it now, wasted a few hours though..... :sad2:
Still burning up though.
Don't forget the code Lse
NS
If you do want to make changes give it to Keebler and he can test it on the Dev server first before it goes live. Just in case.
i.e. my uptime -
But anyway, i'll contact GK.
Cheers,
NS