Star Trek Online First Details Emerge

edited March 2005 in Science & Tech
Lead designer Glen Dahlgren opens the kimono on Perpetual Entertainment's upcoming MMORPG based in the Star Trek universe.
We recently had a chance to sit down with developer Perpetual Entertainment for a cursory "sneak preview" of some of the features in this upcoming online game. Apparently, the developer has the rights to draw upon content from any of the Star Trek series, including the classic TV show from the 1960s on up to the modern-day shows Deep Space Nine and Enterprise.

The game will have an overarching story that will take place just after the events in the most recent motion picture, Nemesis, and it will feature what lead designer Glen Dahlgren describes as a "world-changing event that will affect all players," though exactly what this event will be and how it will work has not yet been revealed.

The upcoming game will let players choose to work their way up through the ranks of the Federation through five stations: cadet, crewman, command, commission, and armada. Each time your characters advance in rank, they'll actually age physically (the idea being that with further age comes experience).

Players will be able to choose to play as a character from one of seven races (from three major subtypes--analytical, versatile, or aggressive), including the usual suspects, like humans and vulcans. Whereas in other massively multiplayer games you choose a specific profession or character class for your character, in Star Trek Online, you'll choose a departmental specialty. These include flight control, science, medical, engineering, and tactical/security. As part of Federation directives, all cadets are trained for combat, so all characters will be able to take care of themselves.
Source: GameSpot
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